121,667 Commits over 4,048 Days - 1.25cph!
Fixed merge issues with large furnace
Campfire & fireplace prefabs
Merge from modding_prefabs
Update dependency versions for Fleck and FP.Nexus again
Disable assembly version validation against because it's too much trouble making versions line up exactly
Functions for splits, doubling down, and insurance. Sounds.
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merge from LocomotiveBell
Early exits when ESPCanvas is disabled
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Merge from main -> canvas_disabler
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Update experimental_probe_fix
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merge from furnace_ui_rework
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop
New hurtzone if you're monkeying around on the large furnace
Packed into prefab & cleanup
Other mat tweaks.
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
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Update Fleck and FP.Nexus to fix slight assembly version mismatches
Enable assembly version validation
Delete unused dependencies for FP.Nexus
Update to Handcar
- updated materials and textures
- tarp wind flappiness
prefab update
Scene backup & mat tweaks
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scene organising, S2P
fixed terrain going awol
Disable per object motion vectors on hlod meshes
dressing and cover pass outdoors
replaced small lighthouse door with locked static variant
fractured both lower sections of the broken door
updated prefab
4, 4k res tables for media scenes
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Added debug.PrintDebugWorldInfo and debug.CopyDebugWorldInfo to print/copy the current world info (pos, map, seed, size)
Won't do anything in Hardcore
Revert culling distance for tiled cubes (subtract 74622)
Subtract
74796, made no difference
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
Gameplay WIP. Dealer makes his play. Some work on end-of-round scoring.
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc)
Supports an optional entity name parameter to filter results (eg. lock.code)
Supports --json
Custom PlayersInRound() IEnumerator prevents having to check HasUserInCurrentRound all the time in card game foreach loops. Other WIP.