reporust_rebootcancel

121,667 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Fixed merge issues with large furnace
3 Years Ago
Subtract 74861
3 Years Ago
Merge from radio_tester
3 Years Ago
Campfire & fireplace prefabs
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Merge from main
3 Years Ago
Update dependency versions for Fleck and FP.Nexus again Disable assembly version validation against because it's too much trouble making versions line up exactly
3 Years Ago
Functions for splits, doubling down, and insurance. Sounds.
3 Years Ago
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3 Years Ago
merge from LocomotiveBell
3 Years Ago
Early exits when ESPCanvas is disabled
3 Years Ago
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3 Years Ago
Merge from main -> canvas_disabler
3 Years Ago
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3 Years Ago
Update experimental_probe_fix
3 Years Ago
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3 Years Ago
mf main
3 Years Ago
Merge cleanup.
3 Years Ago
Polish & mat tweaks.
3 Years Ago
merge from furnace_ui_rework
3 Years Ago
RustNative update
3 Years Ago
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop New hurtzone if you're monkeying around on the large furnace Packed into prefab & cleanup Other mat tweaks.
3 Years Ago
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)
3 Years Ago
RustNative update
3 Years Ago
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
3 Years Ago
Merge from nexus
3 Years Ago
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3 Years Ago
Update Fleck and FP.Nexus to fix slight assembly version mismatches Enable assembly version validation Delete unused dependencies for FP.Nexus
3 Years Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
3 Years Ago
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3 Years Ago
Scene backup & mat tweaks
3 Years Ago
Scene + anim backups
3 Years Ago
Material tweaks
3 Years Ago
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3 Years Ago
scene organising, S2P fixed terrain going awol
3 Years Ago
Merge from main
3 Years Ago
Disable per object motion vectors on hlod meshes
3 Years Ago
dressing and cover pass outdoors
3 Years Ago
replaced small lighthouse door with locked static variant
3 Years Ago
fractured both lower sections of the broken door updated prefab
3 Years Ago
4, 4k res tables for media scenes
3 Years Ago
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3 Years Ago
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3 Years Ago
Added debug.PrintDebugWorldInfo and debug.CopyDebugWorldInfo to print/copy the current world info (pos, map, seed, size) Won't do anything in Hardcore
3 Years Ago
Revert culling distance for tiled cubes (subtract 74622)
3 Years Ago
Subtract 74796, made no difference
3 Years Ago
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
3 Years Ago
Gameplay WIP. Dealer makes his play. Some work on end-of-round scoring.
3 Years Ago
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc) Supports an optional entity name parameter to filter results (eg. lock.code) Supports --json
3 Years Ago
Custom PlayersInRound() IEnumerator prevents having to check HasUserInCurrentRound all the time in card game foreach loops. Other WIP.