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139,311 Commits over 4,383 Days - 1.32cph!

2 Years Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
2 Years Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
2 Years Ago
Add a convar to toggle LOS detection methods
2 Years Ago
harbor 2 s2p
2 Years Ago
added missing fishing net collider to harbor2 floating containers area
2 Years Ago
Remove unnecessary list newing Remove a debug.log
2 Years Ago
s2p all
2 Years Ago
tweaked albedo for better lod popping
2 Years Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
2 Years Ago
updated collision to fit the model
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
removed erroneous screen mesh, set cctv desk to world layer
2 Years Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
2 Years Ago
resized cctv controls texture to 1024
2 Years Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
2 Years Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
2 Years Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
2 Years Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
2 Years Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
2 Years Ago
enabled read/write on the sat tube convex mesh environment volumes
2 Years Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
2 Years Ago
Added environment volumes to portacabins to prevent snowy props in them
2 Years Ago
fixed floating barrel in small rig
2 Years Ago
Reverted mesh lod changes :)
2 Years Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
2 Years Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
2 Years Ago
Codegen
2 Years Ago
Added boolean to allow cargo to dock to any harbor that it comes across
2 Years Ago
subtracting 95312 merge from save248 - critial error on joining world
2 Years Ago
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2 Years Ago
Allow repeat docking command
2 Years Ago
Added debug commands to dump cargo current state
2 Years Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
2 Years Ago
command to print harbor indexes and positions
2 Years Ago
GetNextPathPosition NRE fix
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
some weird meta remove
2 Years Ago
balance
2 Years Ago
merge from save248
2 Years Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
2 Years Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
2 Years Ago
Merged main into wire_slacking
2 Years Ago
debug docking is now a server var
2 Years Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
2 Years Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
2 Years Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
2 Years Ago
Merge main