reporust_rebootcancel

139,311 Commits over 4,383 Days - 1.32cph!

2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
merge from fix_ping_estimation_null_tags
2 Years Ago
merge from fix_server_demos_disk_quota
2 Years Ago
compile fix
2 Years Ago
Merge main -> Bikes
2 Years Ago
Subtract 94930, there is now a more general sign fix
2 Years Ago
merge from Minigun_2024
2 Years Ago
merge from Minigun_2024
2 Years Ago
compile fix potential startup fix
2 Years Ago
Codegen
2 Years Ago
Fixed rotation viewing vector zero
2 Years Ago
checked in main
2 Years Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
2 Years Ago
merge from main
2 Years Ago
merge from Minigun_2024
2 Years Ago
merge from save248
2 Years Ago
merge from crowdin_fix
2 Years Ago
Wrote system to cull least active zone if danger zones overflow cache
2 Years Ago
Heli now filters its targets based on the danger of the zone they are in
2 Years Ago
fixed minigun shot sound with high ping
2 Years Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
2 Years Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
2 Years Ago
Update CrowdinUpdate.exe with some extra error handling
2 Years Ago
minigun ammo type fixes ( heli/turret )
2 Years Ago
Merge from main
2 Years Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
2 Years Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
2 Years Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
2 Years Ago
Fix for spawn.cargoshipdockingtest command with parameters not working when multiple harbors are in the world
2 Years Ago
Fix for "Look rotation viewing vector is zero" warning during crane movement after a server restart Fix starting rotation not being saved properly resulting in crane making strange movements when resetting after placing a container after a server has been saved and loaded In the event that this was not saved (staging saves) a crane will copy the rotation of the docking cargo ship as it's starting rotation which should mostly fix the issue
2 Years Ago
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2 Years Ago
monument cctv desk added extra items to prefab, rescaled, set left and right hand ik positions, addted temp albedo, normal, ao
2 Years Ago
fixed some holes in mesh, stretched uvs on monitor screen, added back panel for storage adaptor on retro tc
2 Years Ago
removed minigun container
2 Years Ago
Fixed another possible distance check which could be locking an orbit state
2 Years Ago
Removed some extra debugs that should've been hidden
2 Years Ago
Fixed possible way to stay fixed in orbit state
2 Years Ago
merge from Minigun_2024
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
restoring 95196 merge from toolcupboard_retroskin
2 Years Ago
Make all LODs on cranes dynamic S2P both harbors
2 Years Ago
Merge from save248/crane_lods
2 Years Ago
Discard changes on this branch to harbor_crane_dynamic_pickup and harbor_crane_dynamic_rotate, they were unable to be merged with the changes that happened on save248 after this was branched Reimplement LODs on all renderers on both cranes, updated decals
2 Years Ago
Fix minigun backpack visual not being removed if player drops minigun item
2 Years Ago
Merge from save248
2 Years Ago
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2 Years Ago
Compile fix
2 Years Ago
subtracting 95196 merge from toolcupboard_retroskin - build compile
2 Years Ago
merge from /main/io_entity_snapping/fixes/2