reporust_rebootcancel

127,916 Commits over 4,109 Days - 1.30cph!

3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherrypick 77886, ignoring merge tracking
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherry pick 77900, ignoring merge tracking
3 Years Ago
Merge from cine_anims
3 Years Ago
talk_05 cinematic anim + tweaks to talk_04 compression
3 Years Ago
Gesture anim project backup
3 Years Ago
Basic attack heli vehicle setup
3 Years Ago
Attack heli item (for repairs) and icon. Attack heli prefab WIP.
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from demo_fixes
3 Years Ago
Fixed some event sfx repeating once when a shot playback ends
3 Years Ago
Merge from main
3 Years Ago
Add graphics.dof_kernel_count convar, supports 0-3 Sets sample count to 28, 64, 128, 512 for smoother looking depth of field Current setting is hardcoded to 28 so this should have no impact on regular gameplay
3 Years Ago
Rename a few helicopter classes to more closely indicate their function
3 Years Ago
Subtracting 78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
3 Years Ago
Merge from parent
3 Years Ago
Merge from industrial
3 Years Ago
Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux
3 Years Ago
Subtracting StandaloneBuildSubtarget.Server
3 Years Ago
Merge from main
3 Years Ago
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
3 Years Ago
Merge from cine_anims
3 Years Ago
Cherry-pick neither-server-nor-client compile fixes, Main -> Experimental
3 Years Ago
Let's try setting script defines in BuildPlayerOptions
3 Years Ago
Subtracting 78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
3 Years Ago
Added a few comments and things to the new neither-client-nor-server compile fixes
3 Years Ago
Fixed compile issues caused by 78446 when SERVER or CLIENT (or both) *are* defined
3 Years Ago
Foam composite03
3 Years Ago
Fixed all compile errors caused by having neither CLIENT not SERVER defined
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Fix static water catchers throwing an exception
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
3 Years Ago
cobblestone road models greybox
3 Years Ago
cobblestone road textures
3 Years Ago
redesign scene backup
3 Years Ago
Disable debug grid drawing. Additional test save.
3 Years Ago
increase max slots, handle being full and trying to add new item
3 Years Ago
Possible fix for vehicle window shader bug
3 Years Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
3 Years Ago
more test changes and some fixes
3 Years Ago
Build server as StandaloneBuildSubtarget.Server
3 Years Ago
trying out a different placement method
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Merge from demo_fixes
3 Years Ago
Merge from cinematic_lod
3 Years Ago
Revert kayak and rowboat to their 78335 version to fix errors
3 Years Ago
First pass on exposing multiple dof sample options