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139,311 Commits over 4,383 Days - 1.32cph!

2 Years Ago
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2 Years Ago
small rig s2p
2 Years Ago
Fixed redcard and bluecard doors gaps in small rig
2 Years Ago
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2 Years Ago
big rig s2p
2 Years Ago
accidentaly placed crates on a cover spot, removed the crates
2 Years Ago
big rig s2p
2 Years Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
2 Years Ago
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
2 Years Ago
oilrigs s2p
2 Years Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
2 Years Ago
updated cctv console and props to help them blend together visually
2 Years Ago
Fixed incorrect material inside cargoship interior
2 Years Ago
RTC Media
2 Years Ago
merge from Minigun_2024
2 Years Ago
Remove log
2 Years Ago
Merge from bradley_scientists
2 Years Ago
Add Position and Rotation offset to ViewmodelCameraAnimation component, works around any strange offsets coming out of maya Set up appropriate offset on minigun and disabled the FadeInTime
2 Years Ago
manifest
2 Years Ago
oilrigs s2p
2 Years Ago
swapped computer station for cctv desk in oilrigs
2 Years Ago
merge from sat tube branch for CCTV desk
2 Years Ago
Increase scientist timeout
2 Years Ago
Remove debug logs
2 Years Ago
merge patrol_helicopter_revision
2 Years Ago
Removed a few sneaky logs Codegen
2 Years Ago
Mere from main
2 Years Ago
Merge main
2 Years Ago
re-enabled detail layer on distant crates LOD
2 Years Ago
Fixed flickering on overgrowth billboards
2 Years Ago
merge from save248
2 Years Ago
oilrig's S2P
2 Years Ago
network++
2 Years Ago
merge from silo_elevator_door_fix
2 Years Ago
merge from Minigun_2024
2 Years Ago
merge from save248
2 Years Ago
Server startup fix
2 Years Ago
Add a ladder volume to harbor_crane_static S2P both harbors
2 Years Ago
Add new HideInPlayerPreview toggle on Wearable, enabled on minigun backpack
2 Years Ago
Missing meta file
2 Years Ago
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
2 Years Ago
Fix top elevator opening it's doors incorrectly when the elevator is called to the bottom floor and is already on that floor (again)
2 Years Ago
Potential fix for some elevator doors in NMS not working after a server restart Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes This was resulting in a new, overlapping door getting spawned every time a server saves/loads
2 Years Ago
Comment out ping estimator editor spam
2 Years Ago
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2 Years Ago
Attack FX iteration
2 Years Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
2 Years Ago
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
2 Years Ago
Adjusted rotation of static crane on harbor_2
2 Years Ago
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