251,082 Commits over 3,959 Days - 2.64cph!

2 Months Ago
Prevent invalid hash error
2 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
2 Months Ago
Better trigger parent volumes
2 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
2 Months Ago
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2 Months Ago
drawbridge lods
2 Months Ago
Merge from main -> aux3
2 Months Ago
merge from analytics_voice_chat -> main
2 Months Ago
Add analytics for how long a player spends talking - include in client analytics
2 Months Ago
Phrases
2 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
2 Months Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
2 Months Ago
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2 Months Ago
Added 32bit holly lib
2 Months Ago
Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed.
2 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
2 Months Ago
Removed some unneeded code, debug spam.
2 Months Ago
merge from 2d-flickering-workaround
2 Months Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
2 Months Ago
Progress on tile caching & dynamic obstacles https://files.facepunch.com/lolleko/1b2111b1/sbox-dev_CQAKEpUbQk.mp4
2 Months Ago
FOV and distance culling for navmesh debug draw
2 Months Ago
Card test
2 Months Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
2 Months Ago
Remove unused asset browser node type
2 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
2 Months Ago
merge from wire_slack_fix
2 Months Ago
Reverted wire length 'fix' from 107563
2 Months Ago
Can DrawInstanced a number of instances without uploading data
2 Months Ago
mini crossbow viewmodel anims updated
2 Months Ago
merge from main
2 Months Ago
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
2 Months Ago
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2 Months Ago
Fix text max width/height not clamping properly
2 Months Ago
Fix warnings
2 Months Ago
2 Months Ago
When using SetPath, don't update the path if it didn't change
2 Months Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
2 Months Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
2 Months Ago
merge ice_sculpture->Aux2
2 Months Ago
Added missing prevent buidling to catapult constructable prefab
2 Months Ago
Weapon pickups
2 Months Ago
Can't pull/push a mounted ballista
2 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
2 Months Ago
Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying
2 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
2 Months Ago
Tutorial map progress
2 Months Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs
2 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
2 Months Ago
Fix client compile issues
2 Months Ago
fixed nre on client loading of sculpture