251,075 Commits over 3,959 Days - 2.64cph!

2 Months Ago
Merge from main
2 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
2 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
2 Months Ago
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2 Months Ago
Fix exception when no permission to view package Release Brix IJSObjectReference properly
2 Months Ago
more cheer anims boss cheer
2 Months Ago
blend between two atmopsheric haze factors over height
2 Months Ago
Remove unused Sidebar on achievements page Fix package stats not updating Use ShowOnIndex var from PackgageType Can change org member permissions so they can invite and remove people
2 Months Ago
Leaderboard backup, run #15581
2 Months Ago
Merge from oxygen_qol_tweaks
2 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
2 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
2 Months Ago
Merge from ore_resource_optimisations
2 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
2 Months Ago
Merge from shields
2 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
2 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
2 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
2 Months Ago
Fixed shields not parenting properly
2 Months Ago
Fix initial rooms not revealing on the map Minimap Icons for certain room types Added Timer item which gives your bullets a "delay" (decel followed by accel) https://files.facepunch.com/CarsonKompon/2024/November/21_20-06-UnawareBluegill.mp4
2 Months Ago
Make it work for targeted player as well
2 Months Ago
Add MoveModeDefault, movement speeds defined in mode and can be altered by modifiers
2 Months Ago
Fixed being able to block while in debug cam
2 Months Ago
More tutorial stuff tweak intro scene water
2 Months Ago
Remove a few unused things
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from december24_art_fixes
2 Months Ago
Fixed incorrect biome being selected on new tutorial cliffs
2 Months Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
2 Months Ago
workcart_box -> main
2 Months Ago
Fixed other locos
2 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
2 Months Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
2 Months Ago
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2 Months Ago
Merge from animator_csv
2 Months Ago
siege_weapons -> Aux2
2 Months Ago
Reverted sockets
2 Months Ago
Another work around to priv checks with Vehicle_Large collliders
2 Months Ago
Can click on preview tiles to add them to the selected brush/tile Updated tileset guides Created Autotile Reference ControlWidget Make Reference ControlWidget look nicer Can add multiple tile variations to an Autotile Tile Can now rename/clear/delete/configure Autotile Brushes, added Right Click menus to Brush, Tile, and Tile Reference ControlWidgets https://files.facepunch.com/CarsonKompon/2024/November/21_15-42-ImmaterialSphinx.mp4
2 Months Ago
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2 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
2 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
2 Months Ago
Prevent invalid hash error
2 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
2 Months Ago
Better trigger parent volumes
2 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
2 Months Ago
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2 Months Ago
drawbridge lods
2 Months Ago
Merge from main -> aux3