251,064 Commits over 3,959 Days - 2.64cph!

2 Months Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
2 Months Ago
Arena events
2 Months Ago
Define round phase
2 Months Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
2 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
2 Months Ago
Refactor
2 Months Ago
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2 Months Ago
DontDestroyOnLoad for GameLoop (handles transitions through scenes, ArenaManager handles the current round)
2 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
2 Months Ago
Tutorial updates
2 Months Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
2 Months Ago
Stub menu, Arena def
2 Months Ago
Clean up code
2 Months Ago
Add command to make admin invisible
2 Months Ago
updated viewmodel mini crossbow anims
2 Months Ago
Fix NRE on native data
2 Months Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
2 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
2 Months Ago
Extra delay timings
2 Months Ago
Fix memory leak in navmesh builder
2 Months Ago
Add cylinder obstacle
2 Months Ago
merge from siege_weapons
2 Months Ago
Fix catapult animator init mismatch between client/server
2 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
2 Months Ago
Remove unecessary includes
2 Months Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
2 Months Ago
Decrease await delay when checking for recording finish
2 Months Ago
Internal intersect events on physicsworld, no one should need them Make use of InvokeWithWarning
2 Months Ago
Catapult animation client/server sync
2 Months Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed Humans: skinning updates VR: init g_pVrSystem before finishing material system setup VR: check for headset in PreInit() instead of Init() UI: Expose UI.WorldInput.Hovered inside WorldInput component Upgrade remaining old vmdl files so I can delete all this legacy model code Humans: more skinning updates & prefab changes Merge branch 'master' of sbox Add Distance and Falloff to Voice Transmitter izIsSoft changes VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks Fix clothing using the wrong skin Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string ) AssetBrowserLocation tracks location type (code, assets etc) Create asset menu is context-specific to the location type, creates in place and opens rename flyout instead of using system dialog Unify usage of AssetBrowserLocation and its presentation/directory/hiding logic Asset Browser: Improve navigation outside of project tree Path widget only displays what can fit instead of freely growing, hide rest behind flyout Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent Expose PerChannel<T>.Get and Set Print a list of new items in console after check out Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser Fix warnings Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949 Can DrawInstanced a number of instances without uploading data Remove unused asset browser node type Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed. Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session Optimize allocations in Gizmo Lines(), LineTriangles(), SolidTriangles() Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985 Merge branch 'master' into navmesh-dynamic-obstacles
2 Months Ago
Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985
2 Months Ago
Optimize allocations in Gizmo Lines(), LineTriangles(), SolidTriangles()
2 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
2 Months Ago
Spread navmesh obstacle updates across multiple frames
2 Months Ago
Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session
2 Months Ago
Enabled instancing on all materials.
2 Months Ago
Manifest
2 Months Ago
Merge from main
2 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
2 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
2 Months Ago
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2 Months Ago
Fix exception when no permission to view package Release Brix IJSObjectReference properly
2 Months Ago
more cheer anims boss cheer
2 Months Ago
blend between two atmopsheric haze factors over height
2 Months Ago
Remove unused Sidebar on achievements page Fix package stats not updating Use ShowOnIndex var from PackgageType Can change org member permissions so they can invite and remove people
2 Months Ago
Leaderboard backup, run #15581
2 Months Ago
Merge from oxygen_qol_tweaks
2 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes