195,826 Commits over 4,110 Days - 1.99cph!
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Fixed remaining mesh seam issues. Fixed some shoreline effects.
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Stop player inventory opening up for a frame in demos when a player loots another player
`fixcars` now works on MLRS; fills aiming module and rockets.
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Merge CoseRangeTest -> DMb
Move GetAimToTarget, make it available on the client
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MLRS now supports firing rockets are variable velocity in order to hit targets at any distance. MLRS now allows setting min and max range directly instead of basing it on rocket velocity and firing angle range alone.
Refactored network data to better support the new system. Also reduced total data sent: One Vector3 now sets the MLRS' horizontal rotation, vertical rotation, and projectile speed on the client.
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WIP experimentation with slower rockets for close range targets
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Verify that we're in a monument prevent building volume before printing the closest monument name in the error (fall back to the old error in this case)
Reduce max MLRS angle to 60 degrees to work with the final model. This creates a large untargetable area around the MLRS - will deal with that next.
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Possible IconSkinPicker.OnSearchFilterChanged NRE fix
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cherrypicking
65378 - Possible fix for NVG over saturation at night
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Testing calculations for physics.
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Allow hot air balloon override cargoship parenting
attacking sharks no longer flags the player as hostile
Merge ArrowCamperFix -> Main