194,739 Commits over 4,079 Days - 1.99cph!
Don't show landing effect if player is mounted. Fixes water splash effect sometimes showing when mounting a submarine
Simplify climb/dive further
Improve sub climb/dive movement, remove the jerkiness
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
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Don't allow buoyancyScale to go right to zero, as Buoyancy.cs puts the rigidbody immediately to sleep if you do! Solves some weird behaviour
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Added coloured directional hose materials
Default colour radial menu option is now coloured green when using hose tool
Fix subs surfacing way too fast when driver dismounts
Adjust player colliders when mounted in the subs, to match them up with player bounds and make sure they can't be shot through sub walls
Auto-refresh mugshots once in a while
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fix for nametags not being lit by time of day
cleaned up contacts UI
Pooling fixes
Don't render mugshots if the player isn't visible
First pass at climate based color grading
UI responsiveness and bugfixes
cleanup players not seen for a day from the 'seen' section of the contacts list
no longer mark victim as enemy
added 'forget' button, tightened up control UI
Make r_portalscloseall consistent with main branch
Support for _DirtColor textures
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Night vision goggle post effects
Small exposure speed tweaks on main_base
BaseNavigator returns false (and states return an error) if the target position is not within attack range
no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
boar fur smoothed normals fix
New grading profiles for each biome.