199,277 Commits over 4,140 Days - 2.01cph!
Fixed MLRS rockets in flight being invisible
Fixed MLRS not setting the username correctly until it had an aiming module
Don't IK the MLRS player's hands if they're holding something
Changed MLRS mount pose from Sit Generic to Chair, so they can do head turning. Adjusted mount position.
Fixed aiming module model not hiding - got unlinked again
Longer gap between SAM volleys vs. MLRS rockets. Require 2-3 SAM sites to fully block a full 12-rocket volley
SAM rockets now explode too when they blow up an MLRS rocket
Updated MLRS rocket icon to the final rusted model
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Add missing skull material to skin (not used since it's a redirect skin but this should stop any asserts)
Mark skull skin item as hidden so it doesn't appear in the admin item menu
merge from save218 (Staging wipe)
reduced mlrs brokendown time to 10 minutes
fixed being able to load MLRS rockets into rocket launcher
merge from Desert_Military_bases
setup AI respawn triggers on all dwelling prefabs
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merge from desert_military_bases
set more meshes needed for navmesh gen to read/write
increased AI spawn chance
switched all dwelling prefabs to reference scientist npc
merged from Art_Bug_fixes
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merge from Desert_Military_bases
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
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Fixed a small gap in armored door double's hatch
merge from disable_halloween2021
merge from desert_military_bases
Fixed armored door inconsistent hatch LODs behaviour