199,279 Commits over 4,140 Days - 2.01cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Merge DMb -> Main
4 Years Ago
Fixed generic_resizable loot panels from flashing up the full size panel for a moment before showing the correct number of slots. Using a canvas group to set zero alpha until everything's ready.
4 Years Ago
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4 Years Ago
Improved MLRS door colliders
4 Years Ago
Fixed MLRS ammo icon central squares looking stretched in the dashboard view
4 Years Ago
Don't allow loading MLRS rockets while MLRS is firing rockets
4 Years Ago
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4 Years Ago
Adjusted new MLRS cabin colliders
4 Years Ago
Fixed looking around in a chair while holding something doubling the head look angle. Reset MLRS back to using Chair pose.
4 Years Ago
Changed my MLRS aim angles back to 110
4 Years Ago
More box colliders for the cabin
4 Years Ago
Switched the MLRS mesh collider to only cover the base. Rebuilt the rest out of primitives. Should fix any one-way shooting bugs.
4 Years Ago
Fixed aiming module not showing up if inserted while the MLRS is broken
4 Years Ago
Added some interior sparks and smoke to the MLRS broken-down effect
4 Years Ago
Fixed cabin lighting scripts fighting: EntityFlag_Toggle vs. LightLOD
4 Years Ago
Merge from DMB
4 Years Ago
Fix height knob angle calculation
4 Years Ago
MLRS model update, controls knobs turn
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Separated height and angle knobs / fixed a few small mesh errors on the MLRS
4 Years Ago
MLRS rocket trail doesn't insta destruct with the projectile. Other small iterations.
4 Years Ago
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4 Years Ago
Merge DMb->Main.
4 Years Ago
GPU instancing on MLRS mats
4 Years Ago
Fixed generic_resizable loot panel missing the seventh row
4 Years Ago
4 Years Ago
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4 Years Ago
When disabled, MLRS screens turn into blank glass screens instead of metal
4 Years Ago
EnvVolume trigger inside the MLRS cabin, for dimmer ambient light
4 Years Ago
MLRS UI frame tinted slightly red so that it fits better with the lit 3d model Size polish on the UI canvas
4 Years Ago
Trigger fixes. Applied cabin prefab to MLRS
4 Years Ago
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
4 Years Ago
MLRS interior prefab with trigger states
4 Years Ago
Fixed MLRS breakdown FX not properly cycling back on after you've gone far away
4 Years Ago
excavator S2P
4 Years Ago
Dressing fixes to account for new terrain
4 Years Ago
Initial shift of 80m in X,Z Shift of relevant terrain data maps
4 Years Ago
Merge from main: env_hudhint entity removal, CSoundPatch __tostring crash fix
4 Years Ago
tweaked AI Obstacle volumes in dwelling single I
4 Years Ago
desert AI data pass
4 Years Ago
World models for tuna and bean cans lods, collision and prefab setup
4 Years Ago
Enlarge lootpanel.generic_resizable - fixes coffin lootpanel sizing
4 Years Ago
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4 Years Ago
Fixed sirenlight offsets
4 Years Ago
Fixed mess hall tables mountable when flipped upside down
4 Years Ago
AI Obstacle volumes work
4 Years Ago
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