194,736 Commits over 4,079 Days - 1.99cph!

4 Years Ago
updated jaw on wolf run
4 Years Ago
changed optimisation settings on wolf & boar idle
4 Years Ago
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4 Years Ago
merge from ai main
4 Years Ago
merge from swim2
4 Years Ago
Set boar fur to cast no shadows
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin) Don't store relationship data if either player is an npc
4 Years Ago
merge from besttarget
4 Years Ago
Human GetBestTarget improvements and human AI design updates.
4 Years Ago
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4 Years Ago
Change dive/climb rate
4 Years Ago
Simplify and improve the sub dive/climb method
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed buoyancy regression bug that broke buoyancy with other water sources (swimming pool etc)
4 Years Ago
Adjusted sub mass and buoyancy
4 Years Ago
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4 Years Ago
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4 Years Ago
Refactor and standardise playback controls for future tracks
4 Years Ago
Codegen
4 Years Ago
Adjusted duo sub driver view pos. Increased sub user's underwater view distance.
4 Years Ago
Merge from main
4 Years Ago
NVG effect update
4 Years Ago
IK setup for driver and passenger hands and feet
4 Years Ago
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4 Years Ago
Adjusted solo sub mount and eye pos so that it works well in both first and third person. Viewing eye pos and ACTUAL eye pos were quite different.
4 Years Ago
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4 Years Ago
merge from the water_catcher_fixes
4 Years Ago
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4 Years Ago
Overlays are mostly controlled by weight only now.
4 Years Ago
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4 Years Ago
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4 Years Ago
Solo sub mount changes, player is not standing
4 Years Ago
Added visual UI interaction option for swapping seats in the duo sub, if the player looks far enough behind them
4 Years Ago
Duo sub rear seat mount and view angle adjustments.
4 Years Ago
Gizmo opacity reduction
4 Years Ago
Minor edits
4 Years Ago
bear - animator update
4 Years Ago
wolf - attack update, animator update
4 Years Ago
phrases
4 Years Ago
merge from /contacts
4 Years Ago
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4 Years Ago
only show nametag if player waving is aiming at local player color nametag to a maximum of 50% friendly/enemy color based on reputation consider acquaintance for reputation scoring only if time nearby is significant do not add to acquaintance weight in safe zones network++
4 Years Ago
UI cleanup, convar for seendistance, don't capture seen players without LOS
4 Years Ago
esc now closes contacts panel
4 Years Ago
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