130,744 Commits over 4,232 Days - 1.29cph!

4 Years Ago
Comment only
4 Years Ago
Merge in train sleep code
4 Years Ago
Another fix to prevent stack overflow when trains go wrong, which would crash the whole server. Sorry Staging players.
4 Years Ago
Placeholder clan table entity where you need to be near to manage your clan Show a vital on the HUD when near the clan table Don't allow inviting players to clans when not near the table All clan RPCs which modify clan-related things will fail when not near the table
4 Years Ago
Merge from parent
4 Years Ago
Merge from main
4 Years Ago
Don't couple if the track that the other train car is on isn't actually connected to ours
4 Years Ago
Catch attempted coupling when a train car collides with the side of another train car at a low angle at a junction. Only allow the coupling if the distance between the coupling points is low
4 Years Ago
Don't allow "swapping" train car coupling. Only couple if a train car is not coupled to anything
4 Years Ago
Make sure that a train car is removed from a CompleteTrain as soon as it's assigned to a new one. Prevents crash from infinite recursion during bugged collisions.
4 Years Ago
BillBTestMap edit
4 Years Ago
More/backup
4 Years Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
4 Years Ago
Splat backup
4 Years Ago
prefab, controller, and anim updates
4 Years Ago
Proper gibs for train_wagon prefabs
4 Years Ago
merge from main
4 Years Ago
More west region
4 Years Ago
vm prefab updates
4 Years Ago
anim updates
4 Years Ago
Replaced old workcart gibs mesh
4 Years Ago
New workcart gibs / added new bogies
4 Years Ago
Merge from abovegroundtrain_dismount_fix
4 Years Ago
Raised the WorkCart parent trigger. Allows for jumping on the top of it without unparenting
4 Years Ago
Sleep/wake WIP. Will merge this to Main on Monday after some more testing.
4 Years Ago
Fix player tick interpolator being set to a world space position when dismounting a mountable while parented to another entity
4 Years Ago
WIP on letting trains sleep when not moving (but still react to collisions etc)
4 Years Ago
Fixed coupling pfx happening when entering range
4 Years Ago
Minor fix
4 Years Ago
Always let the engine decay first
4 Years Ago
Added decay code for wagons. Told WorkCarts and wagons not to despawn if they're on an above-ground siding.
4 Years Ago
Early exit from CompleteTrain UpdateTick if already disposed
4 Years Ago
Removed debug log
4 Years Ago
Fix Tom's WorkCart Dark 2 mat
4 Years Ago
A collision in ApplyCollisionsToTrackSpeedcan destroy a coupled train car, making a CompleteTrain invalid during MovementTick. Check for this and bail out if needed.
4 Years Ago
Tweak particle effects so they are visible form the cabin
4 Years Ago
Add a light in the cabin that blinks briefly when a workcart couples
4 Years Ago
Add some sparks when coupling/uncoupling
4 Years Ago
Fixed trains no longer colliding with static barricades. Moved the collision triggers back from the Trigger layer to the Vehicle World layer
4 Years Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
4 Years Ago
Removed prevent building volumes from the train cars (can't build near them anyway)
4 Years Ago
Raised the parent triggers on the wagons enough that a player can jump in the air without unparenting
4 Years Ago
train couple/decouple sounds train wagon movement sounds
4 Years Ago
Add NavMeshObstacle to base train wagon prefab
4 Years Ago
More west coast finalization - only remaining part of the old world.
4 Years Ago
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4 Years Ago
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4 Years Ago
3 pole switch setup for Damian
4 Years Ago
More megacliff area / backup
4 Years Ago
Testing adding group destruction entities to a queue and processing them over time.