199,339 Commits over 4,140 Days - 2.01cph!
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Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
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Rear camera baseline look profile
Fixed the MLRS rear cam being upside-down
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Cherrypicked shader mods from Bill
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Adjust MLRS min/max range
Improved MLRS projectile aim calculation and aim angle selection
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merge from 6739_unity_upgrade
Community Contributions:
Made hook.Add/Remove not silently fail on arg type mismatch
Fixed table.RemoveByValue throwing an error when key is not a number
Added table.Shuffle
Added DComboBox:OnMenuOpened( menu )
New library: math.ease
Added table.MemberValuesFromKey
Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput
Added SlowWalkSpeed to player_manager
delete PlayerServicesResolver
Lowercase model name in PropSelect for sorting purposes
branched from #6739 and applied Unity upgrade
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
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Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
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