194,468 Commits over 4,079 Days - 1.99cph!

4 Years Ago
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4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
merge from wipe5
4 Years Ago
progress
4 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
4 Years Ago
Start of arid revamp
4 Years Ago
grass.maxthreads 8 default
4 Years Ago
Lowered LOD distances on all bushes
4 Years Ago
Skipped LOD0 on arctic and arid grass
4 Years Ago
Skipped LOD0 on temperate and tundra grass
4 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
4 Years Ago
crane magnet cabin update
4 Years Ago
Citizen V2 MoBu definitions
4 Years Ago
studiomdl use auto growing vectors for bunch of internals (vertices, normals, faces, texcoords, etc) instead of static arrays
4 Years Ago
Merge from foliage_optimization
4 Years Ago
bumping up snow ore population density
4 Years Ago
studiomdl: More minor improvements from CS:GO's version (Model source vertex count limit increased by 8x, !!!model output limits unchanged!!!)
4 Years Ago
fixed offset on xmas door garland
4 Years Ago
studiomdl.exe: Changed mesh weights cut of from 0.05 to 0.0001 (matches CS:GO)
4 Years Ago
tugboat LOD distances set back to what they were before
4 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
4 Years Ago
Added more context to "Zero-size file or no sequences." studiomdl warning studiomdl: Restored position epsilon for fuzzy vertex position comparisons to 0.05, from 0.01 (and a few other changes about LODs from CS:GO)
4 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
4 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
4 Years Ago
fixed incorrect walkways shadow mode
4 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
4 Years Ago
sheet metal covers shadow caster material uses alpha mask
4 Years Ago
Use lower LOD for shadow proxies in pipelines
4 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
4 Years Ago
re-applied #60966
4 Years Ago
merge from biome_dependant_foliage
4 Years Ago
Fixed some console commands crashing when used without a player on the server Fixed ent_remove being able to delete players
4 Years Ago
BiomeVisuals now supports pooled prefabs / entities
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
Saplings biome variant prefabs
4 Years Ago
combing monuments for severed prefab links for foliage
4 Years Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
4 Years Ago
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4 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
4 Years Ago
Changed shot list entry to sentence case
4 Years Ago
Fixed having to close a shot before starting a new one
4 Years Ago
Double the animation time for card flips
4 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Unsaved
4 Years Ago
Highlight current shot Various fixes