194,486 Commits over 4,079 Days - 1.99cph!
magnet crane prefab update
magnet crane animator update
magnet crane rig update and anims
merge from HDRP_Art_Backport - 699 days
merge into hdrp_art_backport
SE cleared for desert revamp
Added a million recyclers to Bandit camp
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
Lowered cluster dither on some tree spawn populations
Citizen V2 skinning updates
Reduced individual cave count - better even spread of all the different versions
FIxed harbor_2 never spawning
fixed normals in split meshes
Citizen V2 new elbow & kneecap helpers
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Made DrawBokehDOF function available to addons, i.e. it is no longer a local function (Community Contribution)
Smoother terrain blend map for Bandit town
Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
Update computer station UI textures because they were NPOT so couldn't be compressed
Satelite dish loot spawns appropriate to the tier the monument is generated
Fixed key card respawning inside desk
Fixed loot spawn clipping at warehouse when spawned in t2/t3
Made dirt trails more visible in Snow biome - terrain config
Updated all colorful effects
Added a method to manage post processing
Slight tweaks to PlaceCliff setup in World Setup
Updated procmap_debug level
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
Citizen V2 elbow helper experiment
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
Fixed some cl_show_ debug text overlapping itself or going offscreen
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Added func_instance_io_proxy support to hammer/vbsp
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Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
Added instanced citizen body part meshes
Updated textures
Added $boneflexdriver support to studiomdl
Added support for $boneflexdriver in models into the game (not tools yet)