194,486 Commits over 4,079 Days - 1.99cph!

4 Years Ago
source update
4 Years Ago
magnet crane prefab update
4 Years Ago
magnet crane animator update
4 Years Ago
magnet crane rig update and anims
4 Years Ago
skin approval
4 Years Ago
skin approval
4 Years Ago
merge from HDRP_Art_Backport - 699 days
4 Years Ago
merge into hdrp_art_backport
4 Years Ago
shredder logic
4 Years Ago
SE cleared for desert revamp
4 Years Ago
merge from wipe_6
4 Years Ago
Terrain backup
4 Years Ago
Added a million recyclers to Bandit camp
4 Years Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
4 Years Ago
Lowered cluster dither on some tree spawn populations
4 Years Ago
Citizen V2 skinning updates
4 Years Ago
Reduced individual cave count - better even spread of all the different versions
4 Years Ago
FIxed harbor_2 never spawning
4 Years Ago
initial wip
4 Years Ago
fixed normals in split meshes
4 Years Ago
Citizen V2 new elbow & kneecap helpers
4 Years Ago
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4 Years Ago
Made DrawBokehDOF function available to addons, i.e. it is no longer a local function (Community Contribution)
4 Years Ago
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4 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
4 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
4 Years Ago
Satelite dish loot spawns appropriate to the tier the monument is generated Fixed key card respawning inside desk
4 Years Ago
Fixed loot spawn clipping at warehouse when spawned in t2/t3
4 Years Ago
Made dirt trails more visible in Snow biome - terrain config
4 Years Ago
Updated all colorful effects
4 Years Ago
Added a method to manage post processing
4 Years Ago
Network++ Save++
4 Years Ago
merge from wipe5
4 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
4 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
4 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
4 Years Ago
Citizen V2 elbow helper experiment
4 Years Ago
render.RenderView now resets the "ShouldDrawLocalPlayer" cache, allowing the hook to be called again for those renders, fixing ShouldDrawLocalPlayer not working properly with multiple renders within a frame.
4 Years Ago
Fixed some cl_show_ debug text overlapping itself or going offscreen
4 Years Ago
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4 Years Ago
Added func_instance_io_proxy support to hammer/vbsp
4 Years Ago
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4 Years Ago
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4 Years Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
4 Years Ago
merge from main
4 Years Ago
Added instanced citizen body part meshes Updated textures
4 Years Ago
Added $boneflexdriver support to studiomdl
4 Years Ago
merge from wipe5
4 Years Ago
Scene 2 Prefab
4 Years Ago
Added support for $boneflexdriver in models into the game (not tools yet)