251,219 Commits over 3,959 Days - 2.64cph!

2 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
moved entities to the subEnts folder for clarity
2 Months Ago
updated/placed drawbridge doors in siege tower
2 Months Ago
manifest
2 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
2 Months Ago
editorconfig update
2 Months Ago
Leaderboard backup, run #15533
2 Months Ago
Compile fix
2 Months Ago
Added air wolf 24x7 station
2 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
2 Months Ago
Merge from main
2 Months Ago
Surgeon scrubs no longer require workbench to craft
2 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
2 Months Ago
Better UI info on sell order
2 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
2 Months Ago
Human Hair Updates
2 Months Ago
balance, reduce blood/coin overhead reroll attack speed status
2 Months Ago
Item tweaks
2 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
2 Months Ago
Remove logs
2 Months Ago
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
2 Months Ago
Merge from main
2 Months Ago
Expose many more configurable properties
2 Months Ago
hide text if its empty
2 Months Ago
Fix broken map reference in intro
2 Months Ago
Leaderboard set up
2 Months Ago
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
2 Months Ago
merge from main
2 Months Ago
Map Updates
2 Months Ago
Only show tagged platformer maps in menu
2 Months Ago
AssetBrowser: stopped pinned asset bricking the whole sidebar
2 Months Ago
Update stage icon + rename frogmaps
2 Months Ago
merge fix_map_interface_nre -> main
2 Months Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
2 Months Ago
Add recast/detour tile cache
2 Months Ago
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2 Months Ago
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2 Months Ago
balance, crown lava warning balance, remove crown etc early boss mystery box sprite/icon balance
2 Months Ago
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
2 Months Ago
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
2 Months Ago
merge from main
2 Months Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
2 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
2 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
2 Months Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required
2 Months Ago
merge from main -> biome_visuals_2
2 Months Ago
CollisionSoundSystem uses ISceneCollisionEvents
2 Months Ago
Add the rest of the prices Clothing list layout