251,220 Commits over 3,959 Days - 2.64cph!

2 Months Ago
Fixed headshot sound ranges
2 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
2 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
2 Months Ago
merge from surgeon_scrubs_wb_craft_fix
2 Months Ago
Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that
2 Months Ago
Split generator Into HeightField and NavMesh generator
2 Months Ago
Clip tutorial map
2 Months Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
2 Months Ago
▍█▊▇██ ▄▋▇▌▌▊ ▉▍▄▄▄▌ ▅▌▋▅▇ ▄▍▄█▇▅ ▋▌█▆ ▍▍ -> ▇▅ ▋▇ █▉▌▊▍ ▊▅▊▍▇▅▋█
2 Months Ago
Testing with handshake process fixes if host changes during handshakes...
2 Months Ago
Tutorial stage wip Teleport trigger icon
2 Months Ago
Delete these, they caused crashes and unused
2 Months Ago
VR: check for headset in PreInit() instead of Init()
2 Months Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
2 Months Ago
VR: init g_pVrSystem before finishing material system setup
2 Months Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
2 Months Ago
Some final water tweaks (for now) https://files.facepunch.com/ziks/2024-11-20/sbox-dev_7Cb3eqtn8Z.mp4
2 Months Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
2 Months Ago
First fix map override task when using launcharguments.map
2 Months Ago
merge /cpu_batching_instanced → /aux
2 Months Ago
Un-check Read/Write on all meshes
2 Months Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
2 Months Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
2 Months Ago
Fixed instancing to work with non-read-write meshes
2 Months Ago
Fixed server build
2 Months Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
2 Months Ago
▉▅▅ ▉▇▊_▄▋▅▆▉▉▅▊█▌█▊▊ ▍▇▋
2 Months Ago
Updating all other fireballs progress.
2 Months Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
2 Months Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
2 Months Ago
Update: review comments - Removed in-memory file caching and simplified code - Added a semaphore to prevent multiple concurrent uploads - Removed a flat delay when detected trigger phrase to upload a snapshot - Removed post-heartbeat attempt to find-and-upload snapshots Update: braking change mitigation - Fallback to old API json format if failing to process with new one.
2 Months Ago
fixed drawbridge material ids
2 Months Ago
Mirror tweaks to fix aspect ratio, add resolution scale
2 Months Ago
merge from hazmat plushy
2 Months Ago
icon pickup repair manifest deploy setup desc changes
2 Months Ago
Merged siege weapons into jungle for material and texture reuse
2 Months Ago
Initial tile cache skeleton
2 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
2 Months Ago
merge from main
2 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
2 Months Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
2 Months Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
2 Months Ago
merge ice_sculptures->Aux2
2 Months Ago
merge from fridge_container
2 Months Ago
fridge inventory slots 30 -> 48
2 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
2 Months Ago
merge from homing_missile_loot
2 Months Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
2 Months Ago
Humans: added citizen_human_female_staging.vmdl
2 Months Ago
Move reports to PackageService Revert doc sidebar styles Make brix hide the toolbar until needed Comments use brix box Package thumbs can provide their own ratio in header Add bug reporting, idea suggestion