194,086 Commits over 4,079 Days - 1.98cph!
rocket_launcher ao texture (didn't have one before)
Progress on tunnel LODs and colliders
Unified LOD distances across all modules
Moved pivot points to the centre of the mesh to help with lodding
Added occlusion meshes to help with pixel flickering/light leaking
Some tidyup, shader fixes for reflection probe.
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merge from SummerCollision
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Snap repair bench skin picker to left when going from no item to an item
Don't change the order of skins when selecting a skin, only when changing item
Added client.sortSkinsRecentlyUsed to control sorting functionality, defaults to true
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Switch jacket icon back to the original. It's not quite as nice but it matches the icons for the skins
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Update secondary net group while controlling RC entities (probably fixes disconnecting from RC drone)
Probably fix janky looking drone movement
Change market terminals to store the remaining time instead of an absolute timestamp
Export jackhammer model mesh for workshop
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refactored scientist AttackTick.
Bunch of scientist state and behaviour improvements.
Base/NPC navigator improvements.
Oilrig AI design update.
CleanupSleepers nre checks
Delete the IsModal check now that the update is released