199,317 Commits over 4,140 Days - 2.01cph!
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Fix for UIBackgroundBlur grabpass being offset.
merge from /train_tunnels_new_content
updated tunnel entrance bunkers - a, b, c, d underground volumes
Hitch & trough can now be placed down narrow triangle passages
Fixed Lua errors in scoreboard when a player leaves the server
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
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created some demo layouts of the underwater labs
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ent_remove* no longer allows removal of the world entity
ent_remove_all no longer can delete players
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Fixed a server crash when an npc_fastzombie tries to attack a non player entity
Fixed a server crash when item_ammo_crate is given an invalid ammo type
Fixed missing localization / Updated language files
Code review: Fix comment wording
merge from train_tunnels_new_content
merge from /rock_formation_medium_b_terraingap
merge from /rock_formation_b_anchors
Final art for the bottom stairwell 360 pieces, dressing
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Set up correct crawl speed
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Fix incapicated gesture, make CurrentGesture nonserialized
More crawling code, getting to grips with the whole player model system
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Move modelstate initial params to one place, in the constructor. Set up crawling state
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WIP PlayerModel code, some renaming
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Fixed the borked post exposure on biome profiles.
Few other related tweaks.