199,324 Commits over 4,140 Days - 2.01cph!

4 Years Ago
WIP PlayerModel code, some renaming
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from render_scale
4 Years Ago
skin approval
4 Years Ago
Fixed the borked post exposure on biome profiles. Few other related tweaks.
4 Years Ago
Merge from render_scale
4 Years Ago
Bug fixes, deleted temp files.
4 Years Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
4 Years Ago
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4 Years Ago
Don't show loop button while recording a shot Don't allow input on playback controls while recording a shot Hide keyframe tracks when a shot isn't active
4 Years Ago
Hook up a new BeingLooted flag for players
4 Years Ago
Reintroduce ServerFall for incapacitated players. Still WIP
4 Years Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
4 Years Ago
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4 Years Ago
Test map edit
4 Years Ago
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4 Years Ago
Anim source file updates
4 Years Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
4 Years Ago
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▉▌▋▆▆ ▆▉▉▊ -> ▊▌▍▄▊
4 Years Ago
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4 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
4 Years Ago
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4 Years Ago
merge fix again
4 Years Ago
Get rid of leftover code from base scoreboard
4 Years Ago
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4 Years Ago
merge fix
4 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
4 Years Ago
▋▄▊██▍▋▄ ▄▌▆
4 Years Ago
merge from main
4 Years Ago
client compile fix for new Reloading ai event.
4 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
4 Years Ago
backup
4 Years Ago
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4 Years Ago
client compile fix
4 Years Ago
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4 Years Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
4 Years Ago
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4 Years Ago
Detail greybox models for underwater labs
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)