193,713 Commits over 4,079 Days - 1.98cph!
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Setting up track splines for the new junctions + unique track ID fixes
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Instrument recordings will no longer continue to play if the player is wounded
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Don't show Workcart health when the player is standing ON the Workcart
Catch Windows IO exceptions when attempting to a screenshot (full disk space etc)
bump up bradley line of sight check by 0.1
bump up bradley line of sight check by 0.1
multiply projectile aimcone modifiers instead of averaging
Initial support for event blocks and the AND event.
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Waterfall area & fx facelift placeholder
Removed 5th argument usage for render.DrawSprite in Lamp/Light tools, as render.DrawSprite does not have a 5th argument
Undo renderFX copy for clientside ragdolls, it causes issues
gmpublish use consistent types for workshopID
update steam binaries for windows/linux
merge from main up until steamworks update
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint
compact car - removing test mesh
Train tunnel pipe transition walls
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Add redirectVendingBehaviour field on item definition to control how redirect items are treated by vending machines
Defaults to NoListing (current behaviour)
Has ListAsUniqueItem option that allows redirect items to appear in the sell order UI even though they are marked as hidden
Enabled this behaviour on the spacesuit
More spline data saving work
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Make WorldSplineSharedData actually update the prefabs properly when regenerating
More train track spline work
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Add method to regenerate all spline shared data for the project at once
update steamworks to 1.50
update steam binaries for linux