156,526 Commits over 4,536 Days - 1.44cph!

3 Years Ago
Correct beep/light behaviour when first deploying
3 Years Ago
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3 Years Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
3 Years Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
3 Years Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
3 Years Ago
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3 Years Ago
Variable rocket aimcone now placed in a varied range
3 Years Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
3 Years Ago
Added a chance that the heli will go to random map positions over cycling monuments
3 Years Ago
Deploy timer
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
minigun prefabs wip
3 Years Ago
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3 Years Ago
minigun prefabs wip
3 Years Ago
Convars
3 Years Ago
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3 Years Ago
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3 Years Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Remove poolable
3 Years Ago
Remove some now unused client code. Increase the source timeout duration.
3 Years Ago
Applied the bulk of the changes from rework
3 Years Ago
Minigun folder setup wip
3 Years Ago
Remove save/load
3 Years Ago
Limit networking. Enable debug rendering.
3 Years Ago
Collider removed component changes
3 Years Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
3 Years Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
3 Years Ago
Minor cleanup
3 Years Ago
Remove unused component
3 Years Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
3 Years Ago
Merge from main
3 Years Ago
Support multiple SkinViewer objects at once
3 Years Ago
Merge from main
3 Years Ago
Vendor compile fixes
3 Years Ago
Merge from Main
3 Years Ago
merge from new_vendor_map_ui
3 Years Ago
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3 Years Ago
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3 Years Ago
WIP tutorial ending cinematic - updated with new animations and timeline
3 Years Ago
Store chunkId in header file
3 Years Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
3 Years Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
3 Years Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
3 Years Ago
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3 Years Ago
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