193,713 Commits over 4,079 Days - 1.98cph!
Add some more bits to the train tunnels scene for testing
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
Probably fixed Keyvalues loading integer values incorrectly on 64bit linux/osx
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
PathFinder.FindClosestWalkable bounds checks
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
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trigger_push additions: (fgd included)
Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects
Added "SetPushDirection" input
Added "Only falling players" keyvalues
get rid of added code, it was a compiler bug after all as suspected
assigned trees to WB2/3
tech tree dialog now opens the correct tree automatically
SE splat cleanup & related.
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direction fix, vision cones
Removed some last remains of navigation form HumanNPC
merge from /main/save201 (save++ network++)
Added code for damaged and destroyed FX, using placeholder FX
merge from dropbox_sightcheck
demo.stopRecordingCamera should now properly end the recording and allow another recording to begin in that session
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Fixed playandrecordcamera failing if no params are provided
Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
Revert protection and health accidental change
Delay train destruction when destroyed, and derail them
WorkCart health and protection fix
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
Add prevent_building area for workcart
Set up workcart gibs, using placeholder gibs model
Set up WorkCart damage protection values
Secondary forces experiment
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Updated train track splines on modified track models