194,029 Commits over 4,079 Days - 1.98cph!
Fixed playandrecordcamera failing if no params are provided
Playandrecordcamera and Playwithrecordedcamera will now only need an animation name if a demo is currently playing
Revert protection and health accidental change
Delay train destruction when destroyed, and derail them
WorkCart health and protection fix
Potentially fixed trees not playing falling particles at the correct location (was playing them at world origin)
Add prevent_building area for workcart
Set up workcart gibs, using placeholder gibs model
Set up WorkCart damage protection values
Secondary forces experiment
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Updated train track splines on modified track models
Fixed lookup-table spline length bug
demo.playandrecordcamera can now be used from within a demo once any other recording has finished (eg. finish recording take 1, use command again with a different filename to record take 2)
demo.playwithrecordedcamera can now be used from within a demo to switch between recordings for the currently playing demo (eg. switch between take 1, take 2 without having to go back to menu)
Fix a worldspline editor update issue
Applied some navigation change shelves.
Bunch of navigation work and refactoring to decouple navigation from npcs.
Removed a bunch of debug.
Better debug visualisation for navigation.
Rewrite of train collision handling + changes to movement
Touch VPCs for server/client, maybe the crashes will make more sense
Added input.GetAnalogValue( AnalogAxis )
Added ANALOG_* enums
Remaining new SE coastline.
SE topological landmarks.
Fixed detail tiling value being crazy high from the rock tint script.
Fixed Lua stack leak with non string errors in ProtectedCall()
Fixed Stables spawning close to other monuments
Reduced Stables safezone slightly
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Launch site floodlight towers now have radiation
Replaced all harvestable fallen logs with new assets
merge from November_Balance
Reduced Clatter Helmet crafting time
Reduced Bone Helmet crafting cost
Reduced Bone Helmet crafting time
Reduced Bone Armor crafting time
Reduced Wood Chestplate crafting time
Reduced Wood Armor Pants crafting time
Reduced Bucket Helmet crafting time
Reduced Coffee Can Helmet crafting time
Reduced Riot Helmet crafting time
Reduced Python Revolver crafting time
Reduced MP5 crafting time
Reduced Revolver crafting time
Reduced Double Barrel Shotgun crafting time
Reduced Flame Thrower crafting time
Reduced Pump Shotgun crafting time
Reduced Thompson crafting time
Reduced Assault Rifle crafting time
Reduced Bolt Action Rifle crafting time
Reduced Custom SMG crafting time
Reduced Heavy Plate Helmet crafting time
Reduced Heavy Plate Jacket crafting time
Reduced Heavy Plate Pants crafting time
Reduced Burlap Shirt crafting time
Reduced Burlap Shoes crafting time
Reduced Burlap Gloves crafting time
Reduced Burlap Headwrap crafting time
Reduced Burlap Trousers crafting time
Reduced Tank Top crafting time
Reduced Wood Storage Box crafting time
Reduced Kayak crafting cost
Reduced Metal Facemask crafting time
Reduced Metal Chest Plate crafting time
updated crane prefab, added lights
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implemention of lewis concepts, group selection, unlock path logic
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More workcart rail physics
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons