194,057 Commits over 4,079 Days - 1.98cph!

4 Years Ago
Merge from main
4 Years Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
4 Years Ago
Add Rust editor options to select in Heirarchy by tag or layer
4 Years Ago
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
4 Years Ago
updated shredder colliders
4 Years Ago
tree node selection, scrolling, information population, grouping, dotted/solid line indicators
4 Years Ago
Community: Fixed an issue with Vehicle duplication when there is no associated player PlayerSpawn* hooks should no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console
4 Years Ago
Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
4 Years Ago
South east area around new ring road
4 Years Ago
Added an errorNoHalt when giving net.WriteData not enough data Automatically remove extra newlines for ErrorNoHalt with stack calls
4 Years Ago
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
4 Years Ago
DComboBox properly updates its text color (for example when using SetEnabled() on it)
4 Years Ago
Roll back changes to IsFirstTimePredicted (causes issues with many addons)
4 Years Ago
Reduced Satchel crafting time Reduced Beancan crafting time Reduced Stash crafting time
4 Years Ago
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4 Years Ago
The cake is a lie! - updated cake icon
4 Years Ago
merge from November_Balance
4 Years Ago
Fixed RAND Switch crafting cost
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from /November_Balance (network++)
4 Years Ago
network++
4 Years Ago
Reduced Research Table crafting time Reduced Research Table crafting cost Reduced Repair Bench crafting time
4 Years Ago
Wooden barricade cover no longer requires workbench
4 Years Ago
Reduced Salvaged Sword crafting time Reduced Longsword crafting time Reduced Longsword crafting cost Reduced Icepick crafting time Increased Salvaged axe crafting time Reduced Mace crafting time Reduced Salvaged Cleaver crafting time
4 Years Ago
Increased Salvaged Sword condition Increased Salvaged Cleaver condition Increased Long Sword condition Increased Machete condition Increased Mace condition
4 Years Ago
Reduced HE grenade radius and damage
4 Years Ago
Reduced crafting cost of Flame turret
4 Years Ago
Paddle no longer requires a workbench to be crafted
4 Years Ago
Diving Tank can be recycled Diving Mask can be recycled Diving Fins can be recycled Wetsuit can be recycled
4 Years Ago
S2P supermarket, gas station, harbor 1 and harbor 2
4 Years Ago
Prison Cell Wall & Gate - reduced crafting cost, higher health
4 Years Ago
merge from main
4 Years Ago
merge from /canoe - Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
More WorkCart physics
4 Years Ago
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4 Years Ago
WIP base build prefab collection
4 Years Ago
More Workcart physics work
4 Years Ago
Tunnel scene minor edit
4 Years Ago
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
4 Years Ago
Material name update
4 Years Ago
Gravity and friction adjustment for workcart
4 Years Ago
Adjust track spline height and workcart colliders so it naturally sits on the track at the exact same height as where the spline is guiding it
4 Years Ago
Fixed crate_basic overiszed gibs
4 Years Ago
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4 Years Ago
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
4 Years Ago
Reduced crafting time of the Search light - inline with other electrical items