194,186 Commits over 4,079 Days - 1.98cph!
Player.ConCommand blocked message is now an ErrorNoHalt
"connect" console command is now completely blocked on server realm
Trying to run "connect" console command from Lua on client will now prompt the player if they wish to connect to the given server
Added support for "boolean" type in .fgd
Supply drop v2
texture resize
supply drop v2
model and materials and initial prefab setup
WIP Satellite dish terrain sculpt
New sewer set pieces for SatDish scene
Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window)
Added the func_instance_io_proxy entity (No hammer support yet, just the entity for existing maps)
bit of refactoring, senses improvements.
Remove prefix restrictions from IsValidModel
senses only get updated if an active state event needs them, capped to an interval.
senses memory stores a separate list of player-only entities.
player detected event now takes a % of max range as parameter, not a distance.
AIBrainSenses.
Added senses to brain.
Pass senses to events.
Studio models now initialise their contents when creating a physobj
WIP Satellite dish level refresh
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Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.
fixed taxi roof collision
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
Bespoke dressing for new junkyard
Show incoming call number on the ringing and call in progress UI states
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Applying TerrainFetch results to cliff.
Fix kick button not working from rear seats module
- Added support for conditionals based on module exact match, rather than just module type.
- Added support for storage module sub-entities to be conditional themselves.
- Used the above new features to no longer show the dropbox or kick button if one taxi module is behind another.
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Finished northwest terrain
Junkyard area.
Base height fix.
Make sure contenticon.lua is identical on main compared to github
Remove the old Portuguese translation file (it was renamed)
Added the missing TTT translation file (Português (Brasil))
Updated TTT: Changed a bunch of default values for convars (Community)
Backup (broken base height)
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Merge from terrain_shader
Metallic version of ApplyTerrain
Junkyard WIP
Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
Moving to SampleTerrain methods.
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