126,214 Commits over 4,171 Days - 1.26cph!

5 Years Ago
WIP but failed experiment. Client would have had to know the track spline details.
5 Years Ago
Framework for a client-side-only hazard detection system
5 Years Ago
Revert some proximity changes to try something else
5 Years Ago
Merge from Workcart
5 Years Ago
Fix collision track assignment
5 Years Ago
Replaced all of the elevator buttons
5 Years Ago
Merge from workcart/button (stomped button placement, will need to reapply)
5 Years Ago
Fixed warnings about duplicate menu entry name for GameObject/UI/Event
5 Years Ago
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Remove accidental throw in ServerMgr Invoke the boat flag change and remove the per frame check so the latest flags are always set Don't use a local boolean when adding to queues, just rely on the builtin contains check
5 Years Ago
Applying shelved junkpile AI design changes
5 Years Ago
Testing changes to range checks used for attack tick and InAttackRange events. They now both use the same function from the IAIAttack interface.
5 Years Ago
modular grid review before LODs
5 Years Ago
fix for NPCs not roaming underground
5 Years Ago
Tunnel entrance now has DungeonInfo component
5 Years Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
5 Years Ago
Reworked ScientistJunkpileSpawner to use new AI setup.
5 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
5 Years Ago
more wip junkpile ai
5 Years Ago
more art work - some polish
5 Years Ago
Fixed rich text on browser button
5 Years Ago
prepare prefab on elevator door scene to prefab entrance
5 Years Ago
manifest
5 Years Ago
Initial junkpile scientist AI design
5 Years Ago
merge from main
5 Years Ago
block players getting inside Drone market place
5 Years Ago
Fixed rf broadcaster deployment stacking Fixed rf broadcasters incorrect excessive bounds
5 Years Ago
merge from LunarNewYear2021Removal
5 Years Ago
Restore mainmenu Disable firecrackers
5 Years Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Scene Backup / exterior lighting
5 Years Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
5 Years Ago
Don't ignore collision on what's already going to be a compound collider
5 Years Ago
Material edit. Made work cart glass more transparent
5 Years Ago
Merge from main
5 Years Ago
Updted how work cart damage effects trigger
5 Years Ago
Test map edit
5 Years Ago
Adjust low and medium engine speed settings
5 Years Ago
Fixed train wheel rotation visuals