194,181 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Protobuf rebuild
5 Years Ago
merge from main
5 Years Ago
Merge from voiceprops
5 Years Ago
Fix phone booths NRE when answering
5 Years Ago
skin approval
5 Years Ago
Prevent potential crashes in CShaderAPIDx8::CopyRenderTargetToTextureEx DMenu.Open now checks for existence of Panel.IsModal to prevent errors on servers running beta branches while clients do not Fixed a minor copy paste error with the addons menu
5 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item
5 Years Ago
Increase trade use distance from 1.25m to 1.5m
5 Years Ago
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
5 Years Ago
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5 Years Ago
fix tiny gap in dial tone loop
5 Years Ago
Replaced dead_log_a with a higher quality mesh
5 Years Ago
ENT.Initialize for clientside only entities now acts similarly to networked entities
5 Years Ago
Fixed addons not being able to update after they have been already loaded by the game (during loading to a server)
5 Years Ago
Fixed white materials on the small splat stones
5 Years Ago
Missing ! in 55942
5 Years Ago
Added DoPrepare item to asset right click menu (good for testing)
5 Years Ago
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5 Years Ago
test design
5 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
5 Years Ago
Added shore wetness vars
5 Years Ago
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
5 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
5 Years Ago
Fixed normals on editor camera model + updated material
5 Years Ago
Terrain parallax work.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Backups
5 Years Ago
5 Years Ago
Merge Main -> Workcart
5 Years Ago
Have the storage entity drop any contents as loot if it's destroyed by a conditional
5 Years Ago
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5 Years Ago
New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
5 Years Ago
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5 Years Ago
Allow reassigning the gameobject in the modular car conditional
5 Years Ago
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5 Years Ago
Plants increase water quality when raining (standalone and in planter)
5 Years Ago
Change front sliding windows on armoured passenger module to Generic physic (sic) material
5 Years Ago
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
5 Years Ago
Merge from main
5 Years Ago
Cherrypick voice delay fix
5 Years Ago
steamworks.GetList will always return a table, even on failure. (Fixes infinite loading when loading published items but there are none) -noworkshop message in mainmenu only appears on Subscribed categories Added Followed and Favorites categories to dupes/saves/demos pages
5 Years Ago
GitHub: - osiris-plus: Fix color_white corruption - Kefta: Fixed entity function type consistency [ShouldPlayPickupSound, SetCreator, UnFreezable] - Kefta: Allow weapons with a CalcView function to work with player_manager view overrides [fixes taunt camera for SWEPs with a custom CalcView]
5 Years Ago
Material and texture update for supply drop
5 Years Ago
Fixed voice chat delay on low tick servers
5 Years Ago
missing material change
5 Years Ago
Terrain blend shader fixes.