194,181 Commits over 4,079 Days - 1.98cph!
Fix phone booths NRE when answering
Prevent potential crashes in CShaderAPIDx8::CopyRenderTargetToTextureEx
DMenu.Open now checks for existence of Panel.IsModal to prevent errors on servers running beta branches while clients do not
Fixed a minor copy paste error with the addons menu
Added "Assets/Prefabs/Prepare All Prefabs" menu item
Added "Assets/Prefabs/Prepare Selected Prefabs" menu item
Added "Assets/Prefabs/Reimport All Prefabs" menu item
Increase trade use distance from 1.25m to 1.5m
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
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fix tiny gap in dial tone loop
Replaced dead_log_a with a higher quality mesh
ENT.Initialize for clientside only entities now acts similarly to networked entities
Fixed addons not being able to update after they have been already loaded by the game (during loading to a server)
Fixed white materials on the small splat stones
Added DoPrepare item to asset right click menu (good for testing)
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Sphere tank radtown refresh end
Satellite dish changed to radtown
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
IAISenses
Sesnes now keep lists of threats and targets.
TargetDetected event.
ThreatDetected event.
Fixed normals on editor camera model + updated material
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Have the storage entity drop any contents as loot if it's destroyed by a conditional
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New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
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Allow reassigning the gameobject in the modular car conditional
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Plants increase water quality when raining (standalone and in planter)
Change front sliding windows on armoured passenger module to Generic physic (sic) material
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
Cherrypick voice delay fix
steamworks.GetList will always return a table, even on failure. (Fixes infinite loading when loading published items but there are none)
-noworkshop message in mainmenu only appears on Subscribed categories
Added Followed and Favorites categories to dupes/saves/demos pages
GitHub:
- osiris-plus: Fix color_white corruption
- Kefta: Fixed entity function type consistency [ShouldPlayPickupSound, SetCreator, UnFreezable]
- Kefta: Allow weapons with a CalcView function to work with player_manager view overrides [fixes taunt camera for SWEPs with a custom CalcView]
Material and texture update for supply drop
Fixed voice chat delay on low tick servers
Terrain blend shader fixes.