199,461 Commits over 4,140 Days - 2.01cph!
Cherry pick card game fixes that can be merged to Release
Compile fix, don't need IComparable anymore
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
Store rotations as quaternions, more accurate
Add support for float keyframe tracks, record fov
WIP debug cam saved shot system
Added demo.recordShot to record time stamped camera movement into a named file in the demo folder
Added demo.playshot to play back a shot in sync with the demo
Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
Added new populations to spawn.procmap.v3
Added temperate bush spawn populations
Added sapling spawn populations
Added small pines to temperate fields
Created tree entity prefabs for all bushes
art dump of various things. workcart, secretlabchair, drone colour variations etc
Attempt to decouple render scale from screen size.
Scene2Prefab - prefabs only
citizen maya anim source files
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
Moved/Renamed content for clarity
Removing unused content/cleanup
level asset files that got changed
re-linking slots in materials that have connections to old textures that will be deleted
Added PhysObj.SetAngleVelocityInstantaneous
Added PhysObj.SetAngleVelocity
Added 'gm_video' to blocked concommand list
Added a new CombatStationary state.
Generic stationary scientist turret setup, prefabs, behaviour, files.
Cargo AI converter and test scene updates.
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Assigning correct terrain material to remaining scenes still using 'terrain4'
Make sure we always clear previous bet data correctly after end-of-round
Safeguards for potential crashes in CShadowMgr relating to projected textures
Better fix for abandoned scrap calculation
Subtract fix from
60523, pending an improved fix
Fixed srcds workshop addons missing some fields in engine.GetAddons()
Fixed Entity.FollowBone glitching around clientside in certain cases
More potential crash prevention when loading textures and in Lua bindings
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
grounds less floaty at sewer branch
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
Fixed a bunch of reported typos
re-linking severed tree prefabs in monuments