194,740 Commits over 4,079 Days - 1.99cph!

5 Years Ago
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5 Years Ago
server related steam error code translations
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
final phrases and codegen check
5 Years Ago
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
5 Years Ago
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5 Years Ago
Merge from voiceprops
5 Years Ago
Redo player prefab changes
5 Years Ago
Protobuf definitions, codegen, manifest
5 Years Ago
Merge from main
5 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
5 Years Ago
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5 Years Ago
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
5 Years Ago
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5 Years Ago
Shrink the server collider on sleepers, the same as with wounded.
5 Years Ago
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5 Years Ago
Remove unnecessary include
5 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
5 Years Ago
Fix missing include
5 Years Ago
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5 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
5 Years Ago
Lightning & storm stuff WIP
5 Years Ago
Fixed gib scale on RF Broadcaster
5 Years Ago
Merge from main -> gib_pool/deployables
5 Years Ago
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5 Years Ago
Merge LOD fix from /Vehicles
5 Years Ago
Adjust reactive target IO positioning again
5 Years Ago
▊▄█▌▋ █▉▅▆▅▅▍▍ ▊█▋▌ ▊▄▄ ▇▌▌▆ (+▍▊▇▌▍▇▊▊▋ ▍▋▆▉▋ ▉▋ ▌▄▌▅▇▆▆▌ ▇▄▇▆▊▉) ▍▌▅ ▅▍▅ ▄ ▊▆▍██▅▄▌▅▆ ▅▅ ▇▅▇ ▄▊▌▊█▉█▌.
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
fixed oilrig crate depspawning
5 Years Ago
Cherrypicking 54243
5 Years Ago
Fixed dot scaling not working properly, rotation effect uses seed
5 Years Ago
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5 Years Ago
Fixed life ring LOD position Fixed floating lamp Added speakers to fishing village shop music positions
5 Years Ago
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5 Years Ago
Better Orbit camera for DAdjustableModelPanel
5 Years Ago
Playback rate for Icon editor
5 Years Ago
Added the new point_viewcontrol stuff to the .fgd
5 Years Ago
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
5 Years Ago
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5 Years Ago
Avoid kicks for "Connection rejected by game" Crash with a nicer message on maps that have (purposefully) corrupted first lump
5 Years Ago
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