130,815 Commits over 4,232 Days - 1.29cph!

5 Years Ago
Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
5 Years Ago
Turn timer fix
5 Years Ago
Added demo shots directory to ignore config
5 Years Ago
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5 Years Ago
Desert/backup
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
R/W updates for external walls and gates, ladder and triangle hatches and grill
5 Years Ago
magnet crane prefab update
5 Years Ago
magnet crane rig update and anims
5 Years Ago
magnet crane animator update
5 Years Ago
skin approval
5 Years Ago
skin approval
5 Years Ago
merge from HDRP_Art_Backport - 699 days
5 Years Ago
merge into hdrp_art_backport
5 Years Ago
shredder logic
5 Years Ago
SE cleared for desert revamp
5 Years Ago
merge from wipe_6
5 Years Ago
Terrain backup
5 Years Ago
Added a million recyclers to Bandit camp
5 Years Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
5 Years Ago
Lowered cluster dither on some tree spawn populations
5 Years Ago
Reduced individual cave count - better even spread of all the different versions
5 Years Ago
FIxed harbor_2 never spawning
5 Years Ago
initial wip
5 Years Ago
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5 Years Ago
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5 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
5 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
5 Years Ago
Satelite dish loot spawns appropriate to the tier the monument is generated Fixed key card respawning inside desk
5 Years Ago
Fixed loot spawn clipping at warehouse when spawned in t2/t3
5 Years Ago
Made dirt trails more visible in Snow biome - terrain config
5 Years Ago
Updated all colorful effects
5 Years Ago
Added a method to manage post processing
5 Years Ago
Network++ Save++
5 Years Ago
merge from wipe5
5 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
5 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
5 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
merge from wipe5
5 Years Ago
Scene 2 Prefab
5 Years Ago
Network++ Save++
5 Years Ago
Unsaved