194,758 Commits over 4,079 Days - 1.99cph!

5 Years Ago
Merge from Main ->DestroyableRoadsigns
5 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
5 Years Ago
Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
5 Years Ago
Move roadsigns to Default layer (was World)
5 Years Ago
Fix reactive target scaling
5 Years Ago
Merge from main
5 Years Ago
Oar poster scene (backup)
5 Years Ago
Set roadsign spawner respawn times
5 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
5 Years Ago
Merge from canoe (fixes paddling animations)
5 Years Ago
Fix batteries displaying the wrong passthrough on the wire tool UI
5 Years Ago
Added storage monitor to Extra2 sellorders (same as the other smart IO items) Storage monitor crafting cost tweaks
5 Years Ago
Fixed missing barrel and forklift collision at fishing village A S2P
5 Years Ago
Fixed pressure pad gibs
5 Years Ago
fixed storage monitor gibs errors
5 Years Ago
added prevent building volume to storage monitor
5 Years Ago
Storage monitor icon Allow deploying storage monitors onto the large wooden box
5 Years Ago
Merge from storagemonitor Fix placement position on TC
5 Years Ago
WIP deleting LOD0 meshes
5 Years Ago
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
5 Years Ago
Merge from main
5 Years Ago
play a sound when removing a dying plant
5 Years Ago
airwolf/boat shop music
5 Years Ago
merge from main
5 Years Ago
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
5 Years Ago
updated storagemonitor.deployed prefab to contain new asset
5 Years Ago
Storage Monitor prefab update
5 Years Ago
Storage Monitor asset Inital prefab setup. Models, textures, material and lods.
5 Years Ago
skin approval
5 Years Ago
vm paddle updates
5 Years Ago
cherrypicking 54181
5 Years Ago
Fix null Steam auth ticket showing up as an ArgumentNullException - it'll pass through and get handled appropriately instead
5 Years Ago
Merge from 54178
5 Years Ago
Subtract 54178
5 Years Ago
Merge from main
5 Years Ago
Skin update
5 Years Ago
Texture processor update
5 Years Ago
Approved class update
5 Years Ago
Skin bundle update
5 Years Ago
Subtracting 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) since they're causing regressions
5 Years Ago
merge from monument_boat_shop
5 Years Ago
Reactive target mechanism scale fix
5 Years Ago
Ensure clientside Lua on SENTS/SWEPs starts as SOON as the client receives the script name
5 Years Ago
Added sound.EmitHint( SOUND_ enum, position, volume, duration, owner = NULL ) Added SOUND_ enums for the function above
5 Years Ago
physcannon_mega_enabled works as expected Implemented full effects for the mega gravity gun (This requires networking changes to properly work, which will happen closer to the update release) It should no longer be possible for the Gravity Gun effects to break if using pirated game content or otherwise overwriting gmod files (This also makes the effects look closer to Half-Life 2) Fixed Gravity Gun launch/punt effects coming from the wrong place in 3rd person for local player
5 Years Ago
Updated deploy guide for reactive target
5 Years Ago
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5 Years Ago
Fixed explosions not respecting the NODLIGHTS flag
5 Years Ago
Updated reactive target and its icon to have the new electric visuals
5 Years Ago
Assigned the textures to the material for the RT Mechanism