250,286 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Initialize use of gyro/accelerometer sensors in native
4 Months Ago
Fixed new modded prevent building prefabs not working as intended, because of 103805
4 Months Ago
More useful logs
4 Months Ago
Put LONG obsolete method back again so tests pass because someone is still using it (grr)
4 Months Ago
WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors
4 Months Ago
Add phrases for move speed and obscure vision modifiers
4 Months Ago
Restore functionality to clear interpolation over the network with new system
4 Months Ago
fix padding issue
4 Months Ago
merge from clearinventory_improvements
4 Months Ago
Fixed clearinventory NRE, check for null args and check for null backpack item container Fixed log when clearing main container
4 Months Ago
More page styling
4 Months Ago
merge from main
4 Months Ago
Fixed some explosions near a ball.entity not applying a force - added a backup method
4 Months Ago
adobe wall and gate first pass
4 Months Ago
Cape LODs skinned to spine4 to reduce snapping
4 Months Ago
Fixed TMP error when joining a server or opening the map for the first time (caused by the PermanentMarker TMP asset)
4 Months Ago
Select target object when inspecting ActionGraph
4 Months Ago
component section
4 Months Ago
Combine movement and vision darts into a new Incapcitate dart
4 Months Ago
more styling changes
4 Months Ago
table update
4 Months Ago
Table tags
4 Months Ago
Update: ShopFront pools ItemContainer - also deleted empty virtual override Test: 2 player session with a shop front, one was interacting with the front while I destroyed it - items dropped, next front clear
4 Months Ago
Improved ball.entity physics behaviour, rocket hits etc now apply forces correctly
4 Months Ago
Organising dart type folders
4 Months Ago
more table tweaks
4 Months Ago
Make ActionGraphStackLineHandler pattern more lenient Include ActionGraph errors in ConsoleWidget.PopulateDiagnostics Refresh diagnostics when saving an Action Graph Only Show() each Action Graph MainWindow once Inspecting a cloned ActionGraph edits original (#1663) Write null instead of trying to serialize invalid GameObject / Component Attempt to support both types of prefab instances in one places Don't PostDeserialize child objects multiple times
4 Months Ago
Table and table snippets
4 Months Ago
Clean: Remove redundant StorageContainer.ResetState All the cleanup is already done in DoServerDestroy. Might be worth consolidating these callbacks in the future. Tests: none, trivial change
4 Months Ago
merge from Halloween_2024
4 Months Ago
Bone dart damage tweak
4 Months Ago
Dracula Cape texture fixes for back area which is now visible
4 Months Ago
merge from world_update_2
4 Months Ago
Finalized core.
4 Months Ago
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4 Months Ago
Optimize ModelRenderer.Tint Fix MetaData.Get error Warn in TcpSocket when there's a socket exception on connecting Fix startup exception when not using Gregorian calendar Don't report errors created by us, in non retail builds Cancel launcher fade in if they already closed the window
4 Months Ago
Leaderboard backup, run #13876
4 Months Ago
Inspector component edits use nicer undo system instead of whole scene
4 Months Ago
Merge from parent
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from elevator_parenting_collision_improvements
4 Months Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
4 Months Ago
Json ignore this in case it needs it
4 Months Ago
Add CameraComponent.RenderTarget to render allow rendering to texture https://files.facepunch.com/layla/1b1211b1/sbox-dev_N5LTZuJHYE.mp4
4 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
4 Months Ago
Merge world_update_2 -> Aux2
4 Months Ago
Cherry pick compile fix, SpawnMargins -> world_update_2