250,286 Commits over 3,959 Days - 2.63cph!

4 Months Ago
jumper cables with base materials
4 Months Ago
wip turf
4 Months Ago
Look devving ziggurat interior. Working on mezzanine.
4 Months Ago
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4 Months Ago
tabs
4 Months Ago
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4 Months Ago
▅▉█ == ▋▊▄▆▉▍▄ █▋ ▍█▊▊▊▊ ▉▌▌ ▌▇▆██▄▌▌▍▄ ▉▄▄▋▍▌▊▇▆▅
4 Months Ago
Minor language option tweaks Restored MenuUI prefab state
4 Months Ago
- ▅▍▄ ▇▋▇▇▉▋▇▍▅▉█▆█▌▇█▅▊▇▄ ▉▆▅▆▉▆▇▆▄ - ▆▍▄▌▅▇▄▅▊▍ ▌▌▍▄▇ ▋▊▉█▄▅▋ ▉▋▍█▄▉▄▋ ▆▇▄▌▍
4 Months Ago
Fixed missing characters in Chinese font
4 Months Ago
Fixed missing languages in LanguageSwitcher editor tool
4 Months Ago
Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
4 Months Ago
4 Months Ago
Move aliases to ISourceLocation
4 Months Ago
nav styles
4 Months Ago
separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
4 Months Ago
Tweak categories Group asset types with a toggle https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_IwtzsHuw5A.mp4 Revert "Test rendering asset thumbnails as animated images, see if it works" This reverts commit 3df3c676a41be1aeacddc99c8a0640e2c6c976a6. Basic search Make search progressive Search through subdirectories https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_JJc4EiRmM9.mp4
4 Months Ago
spacing helpers
4 Months Ago
Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
4 Months Ago
Add CameraComponent.CustomProjectionMatrix
4 Months Ago
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4 Months Ago
merge from aux2
4 Months Ago
network++ save++
4 Months Ago
Buttons, box, tags, title
4 Months Ago
Library Assets/Code folder is mounted accessible to game context
4 Months Ago
4 Months Ago
ActionGraphCache: aliases
4 Months Ago
Quick adjustment to dead citizen
4 Months Ago
Add crush trigger to the spikes
4 Months Ago
Update sweeper project with defaults Update cable.vmat_c Fix GameTile rebuilding constantly Panel scrolling doesn't need PreLayout Cache whether styles are in the rebuild list Faster SetChildIndex checks
4 Months Ago
PP
4 Months Ago
removed unused command generating function
4 Months Ago
gave Parallel.For some profile regions on the scripting threads
4 Months Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
4 Months Ago
▉▇▌ ▋▄▉▋█▉▋ '▋▌▊▍' ▄▅▌▆▋▄▅▄▊ █▊█▍█▄ █▊ ▆▋▇▍▋▊▉▉▇ (▊▋▍▌▆▅▉ ▇▄ ▅█▆▆▉▇▉▊ ▇▄▉▊▆ █▄▄ ▉▅▇▍▆▉▇▋█ ▇█▄▋▅█▍▊▇ ▍.▍. ▇▍▆, ▄█▄▆▉▍▊ █▇▌ ▋▊▄▅▇▌)
4 Months Ago
Don't display the HUD if we're freecam'd
4 Months Ago
Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
4 Months Ago
Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
4 Months Ago
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4 Months Ago
Add more detailed profiler markers to fsm
4 Months Ago
Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
4 Months Ago
Incapacitate vision and movement duration tweaks
4 Months Ago
Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
4 Months Ago
merge from main
4 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway.. WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors More useful logs Initialize use of gyro/accelerometer sensors in native
4 Months Ago
Placeholder obscurce vision UI
4 Months Ago
Add diagnostics to console on first open ActionGraphDebugger: resolve original Guid Fix AssertNoGraphErrorsInScene test We were counting some graphs twice before
4 Months Ago
Increased lower chain damping to 0.2
4 Months Ago
Fence particle