192,973 Commits over 4,049 Days - 1.99cph!
Merge from launcher reload bug
Enabled rotation before deployment for the following electrical items:
- Electrical branch
- Splitter
- Button
- Blocker
- Root combiner
- Memory cell
- HBHF Sensor
- Audio alarm
- RAND switch
- Simple light
- Siren light
- Flasher light
- Laser detector
- Pressure pad
- Tesla coils
Merge from launcher reload bug
Swapped to virtual item icon on feed entries
Fixed double reload still possible on flamethrower
Merge from scrap_exchange_dynamic_pricing
Merge from launcher reload bug
Fixed fractional reloading not working
- Add the UI to display customer stats
- Save/Load customer stats
Fixed vending machines not properly applying scrap received multiplier
- Register all customers who buy (only on serverside)
- Made filters to find best customer, unique customers and repeat customers (all anonymous)
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- Set correct repair ent
- Manifest again
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
- Fixed some spacing issues
- Fade out green on most revenue and total sales
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
Added scrollview around listings
Siege tower gibs. Updated plank texture
merge from hackweek_car_radio
Minor mat tweaks for other TODs
Optimized the crap outta these texture parameters.
Did something minor to the prefab that I already forgot what was.
Cold fume timings.
Organized files & moved only those that we use out of the test_material folder.
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
Disallow sending voice packets unless fully connected
Try to mitigate server reconnect spam
Also reset owner SteamID in more places
don't throttle loopback connections
Minor code cleanups
More minor cleanups
Check allocated edict count before allocating more
this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
Fixed build warning spam due to duplicate files in project on Linux
Make Entity:IsOnFire return false instead of nil
Update .gitignore & build related things
Build Linux game with Steam Runtime
Subsurface tweaks & slight shifting around to make the block>base transition less seamy.
Moved SSS profile to the Iceblock folder.
Fixed build warning spam due to duplicate files in project on Linux
Make Entity:IsOnFire return false instead of nil
Update .gitignore & build related things
LOD tweak.
Shadow proxy setup to mitigate TOD flickering.
Added BindRendererBounds for SSS
Ice material tweak
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
Update: Delete the symlink on end of test run
This was previously causing deletion of blobs on unity close/open
Tests: ran LoadProcTest couple times
assigned impact effect to WIP effect
Add a bunch of safety checks, utility methods and convars