199,641 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
9 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
9 Years Ago
Removed steaminv.del outside of editor
9 Years Ago
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
9 Years Ago
Fixed knockers not censored in inventory menu
9 Years Ago
Fixed skinned clothing replacing skin textures Fixed tshirt skins
9 Years Ago
Candle Hat Fix
9 Years Ago
Fixed miner hat
9 Years Ago
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
9 Years Ago
Server compile fix
9 Years Ago
Players stand in player perf scene
9 Years Ago
More sensible thirdperson defaults
9 Years Ago
Added working player model prefab to playermodel scene
9 Years Ago
- Removed old UI camera creation and deleted random spaceship model files
9 Years Ago
Slight animal count tweak
9 Years Ago
Fixed NRE in TerrainCollision
9 Years Ago
Changed light shadow mask clone texture format to R32F
9 Years Ago
Updated AO to latest
9 Years Ago
Eye fixes
9 Years Ago
Merged from main
9 Years Ago
save++
9 Years Ago
News button opens a different URL on prerelease branch
9 Years Ago
- Increased chance of loot containers having ammo from 25->40 %
9 Years Ago
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9 Years Ago
Automated Windows Build #285
9 Years Ago
- Changed enemies to Enemy layer - Turret lasers no longer hit enemies - Deleted some old scripts
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9 Years Ago
Automated Linux DS Build #285
9 Years Ago
Fixed some river segments failing to be added to the water map
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9 Years Ago
Automated Windows Build #286
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9 Years Ago
Automated Linux DS Build #286
9 Years Ago
addec drivers chair and mount, added bumper
9 Years Ago
Integrationg changes.
9 Years Ago
Ported Stats and Effects systems to EntityComponent Removed AgentManager, ItemManager and GroupManager Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
9 Years Ago
SimTick effects, not tick. Whoops
9 Years Ago
Moss_a normal map depth tweaks Moved a folder that had been displaced by mistake Current cooling tower wip models, powerplant dressing update Updated basic lighting in all dungeon prefab scenes (this doesn't export)
9 Years Ago
merge from main
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
Misc twaeks and cleanup
9 Years Ago
Compile fix
9 Years Ago
cherry pick mtls
9 Years Ago
Added a small AO map to make brickwalls look better
9 Years Ago
Maybe this will fix standalone builds being stupid
9 Years Ago
Moved EntitySettings component list generation to OnEnable, not OnValidate. Derp
9 Years Ago
Better
9 Years Ago
Data fixes
9 Years Ago
deleted a thing
9 Years Ago
UI scale and some other tweaks
9 Years Ago
FOR FUCK SAKE playership camera, adding ui camera to fix jittering FOR FUCK SAKEpickupUI prefab to use uicamera
9 Years Ago
fixed a place that was not walkable due to barrier on train_wagon_e
9 Years Ago
fixed a couple missing collisions on trainyard outer building