202,453 Commits over 4,171 Days - 2.02cph!
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
Can now left click empty/non targettable tiles to deselect (same as right clicking)
Fixed scientists dipping through the world (missing flag in movement mask)
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Cover point visibility range should help with seeing cover when in environments with irregular shapes.
More visibility range. Not 100% working as intended yet.
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More optimizations.
Prefab prep.
Updated TTT to the latest version
Dungeon test
LOD error fixes.
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
Added blockers to the rocket factory to prevent getting stuck
Fixed lift shaft collider
Graveyard asset processing & cleanup wip
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate
Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips
Added Petur's adjusted and fixed terrain splat textures + reference materials
Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency
Set all terrain4 material specularity and smoothness params to 1.0 + now default
Fixed terrain layer shader outputting incorrect specular values (gamma issue)
Nuked unused splats
Added terrain material reference mini-islands to TestLevel
added railway bridge prefab segments and fixed materials
Fixed rust/std terrain blend shader black detail occlusion
Fixed hitch when opening radial menu
Camera module FOV changes
Reduced rock smash time
Post tweaks
Added fake indirect reflection shadowing for pixels receiving primary light shadow
Fixed in-progress building upgrades not loading successfully
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
Replaced using EventTrigger for buttons sounds with a new ButtonSound component
EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
Changing selected tribe member in tribe creation UI now closes the open toggle group
Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
Proper graveyard prefabs.
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
Hair option tooltips are no longer zero-indexed
Fixed not being able to see hint widgets in editor (use the editor preference to disable them, they were being disabled regardless)
Fixed and adjusted the 3d preview settings for several buildings (particularly small hut)
Fixed a case where conversation widgets would start erroring out if a game was loaded while the current game had a conversation in progress