202,453 Commits over 4,171 Days - 2.02cph!
Added an AutoContinueThroughInputs bool to FuelToEffect Machine Process to keep campfires going though multiple inputs
Bin spawn changes, console command changes.
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput
Fixed some Singletons fucking OnEnable
Fixed camera modules not being properly enabled
Fixed tribe create missing post
Fixed error in packed texture asset postprocessor
Env settings & scene stuff
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
First pass on a more springy zoom model for the Follow camera (still has issues)
Fixed UnitCollections getting visible knowledge overlay widgets
Party overlay now shows a different icon based on the units party role
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
Added a filter to the spawn tab of the debug tool
Updated Facepunch.Steamworks
Updated Facepunch.Unity
Updated Facepunch.System
Removed old exception reporter
Craft & building window scrollbar improvements
fixed scene with loadout UI stuff?
Fixed import settings for spec and smoothness terrain source textures
Interaction desires now transfer their blackboard to the new behaviours (should fix interactions from desires just constantly breaking)
merge interaction fixes to main (because I suck at branches)
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
fixed stupid out of range error
Updated preset editor to be actually functional
telephone models/prefab/textures
launch_site cleanup / scene2prefab
launch_site dressing update / scene2prefab
finished up building 4, created building 5, created raised train track prefab
interaction desire injection now should be inheriting the score.
disabled Steam things to reduce the amount of editor crashing.
disabling Steam things in editor only
Computer cabinets / final textures / lod/col/prefabs