201,593 Commits over 4,171 Days - 2.01cph!
Bots can exit the plane successfully, although they teleport instantly to the ground. THAT'S GOOD ENOUGH.
show different arrowheads for bow / crossbow ( in 3rd person )
Doubled Zombie HP because things were too easy
Bots can now play decently as zombie players. Also bugfixes
Fixed putting weapons away
Fixed go to random radius (5) set to 0 radius (should fix units sleeping on top of each other by a campfire)
Cooks now check if they already have a crafting order for a basket before making a new order
Renamed CreateItemKeepDesire to AddItemToPossessions (we don't have keep desires anymore)
Fixed AddItemToPossessions action not adding the item to possessions (this makes berry gathering much more reliable)
World stuff
Prefab organization
more color stuff - portrait
water_well_c mini monument scene files prep
Collapsed water tower structure models WIP
Changed how entities are written
Try setting the appid via SetEnv
branching because this is gonna start to break shit
Fixed a missing EndVertical in StatManipulator drawing.
Removed ItemActionDesire completely.
Crafting component now adds required items to Possessions.
Tidied up Possessions.
Slight improvement to AI LOS.
more color stuff - kill feed
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
Ownership and entity refs
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Show Report Button on death screen
Attacker name more faithful to ingame name on report page
remove GoalPlanVariant.SlotType
Fixed missing ProtoContract on Possessions.PersistedPossessionsData.PersistedCurrentPossessionData
Removed some test / debug convars that should no longer be used
water_well_c scene progress backup
Fixed editor error from removed convars
Admins can get combat log of other players
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
Fixed player commands not working
Undoing staging branch shit that we no longer need (yay)
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
switched fade mode from speed tree to none to save some ms
Skin icon loading rewrite (performance, memory)
Some more workshop skin profiling
Only cull game objects we culled components from when they don't have any children