201,570 Commits over 4,171 Days - 2.01cph!
Hopefully fixed unit indicators getting stuck in the wrong state
Holding tab for overlay hides other unit indicators
Fixed role assignment window not scrolling
meat rack ap rotation changes
Cooking is a starting unlock
Fixed banned user check being slow with 20,000 banned users
Work on scientist behaviour.
water_well_e scene progress backup
Potentially fixed bandana crafting issues
Don't show building addons in building UI
Fixed radial indicator not being properly positioned
Fixed effects not showing tutorial
Adjusted a bunch of stat considerations to use sigmoid-ish curves instead of linear
Unit indicators are disabled duringbuilding placement
Consideration response curves are held in the wrapper, displayed in designer nodes
Fixed memory leak in SellOrderEntry (vending machine UI)
Conditon & Consideration editor clenaup
Skip nearly all OnDisable / OnDestroy when closing the game
Generic role selector component, used by tracker, info widget, map marker and member listing UI
Fixed unit indicators showing during building placement
Added role selector to tribe listing UI
Added LeanTween
Fixed a lot of build errors and added standalone build testing.
Another attempt at fixing "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
Supplies Component now uses a float value for food.
Added a calculation of this food value relative to the group size.
Inverted some Machine Process Capacity curves.
Distance Consideration now returns reverse value removing the need to change every single distance curve in the entire AI.
More tests for "crash on exit"
More on scientist behaviour.
More tests for "crash on exit"
More tests for "crash on exit"
Drag selects can no longer be started while over UI (previously they could be started but with an incorrect start position)
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
Removed eating on a stick related goal plans from their modules