201,534 Commits over 4,171 Days - 2.01cph!
Fixed biome texture dimensions on water well c
Fixed water texture dimensions on water well c
More water well c topology texture
Removed weird terrain modifiers from small forest rocks
Compile fixes (water well, storage container)
Knowledg.SortEntityData perf
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Tweaks to Scientist spawns at Military Tunnels.
Fixed trying to instantiate scene entities on client
Stopped being able to make a child a parent.
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
GitSync:
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just black screen
* Prevent potential stack overflows in scripted_ents.Get
Send EAC player tick at most once per frame
Fixed spawning at camera on CraggyIsland map
SavasIsland player spawn fix
Fixed shadow culling range to include occludee height and altitude
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility.
Reworked all current functionality into new separate CareerAction classes that get executed in order.
Updated EAC hashtool config
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Handing disconnection, re connection. Shit though.
Moved some default interaction fields used for data validation out of BuildingSettings/ItemSettings and into game config
Implemented Builder component and added all the AI to make it work.
Reverted EAC hashtool to previous version
moved PlayPlayerFixture logic out of career controller and into the CARunPlayerMatch action
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent
Fixes and tweaks to building item management.
merge from registering items for buildings