201,435 Commits over 4,171 Days - 2.01cph!

7 Years Ago
necessities tidy up. distance consideration moved to bonus on picking up corpses to stockpile.
7 Years Ago
updating amplify shader more wip logo stuff /adding shader
7 Years Ago
missing texture
7 Years Ago
Renamed the new Stockpile to not say it's for sticks. Stockpiling unlock unlocks with crafting table completion
7 Years Ago
fix for AI advance-move not ignoring tilefall tiles
7 Years Ago
reverting burner material
7 Years Ago
TriggerSettingsWrapper cleans events on session change
7 Years Ago
GroupNecessities OnHour hookup
7 Years Ago
skin approval
7 Years Ago
Fixed potential NRE related to combat activity data
7 Years Ago
Misc
7 Years Ago
added force complete button to GroupNecessities debug
7 Years Ago
And more NPC behaviour.
7 Years Ago
Quiver has pick up & equip interaction
7 Years Ago
bit of AI cleanup
7 Years Ago
more AI cleanup
7 Years Ago
Working on per-level scripting stuff. Looks like lots of changes but a lot of it is renaming.
7 Years Ago
More? More.
7 Years Ago
Scene stuff.
7 Years Ago
Movin' stuff
7 Years Ago
Spawn points work again + some other work.
7 Years Ago
Remove debug print
7 Years Ago
Change load order so city stuff that's spawning can use the managers.
7 Years Ago
Scene stuff Made some viewport fx and sounds for shield blocking and bashing.
7 Years Ago
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
7 Years Ago
Updated TTT to its latest version
7 Years Ago
DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Military tunnels entrance lighting volume fix
7 Years Ago
Various
7 Years Ago
Start combat activity no longer pauses the game
7 Years Ago
Fixed tribe mood text
7 Years Ago
Role counts widget, UI tweaks
7 Years Ago
Various fixes including people unregistering for building when going to sleep and forgetting about their thrown weapon after a while
7 Years Ago
Fixed selected unit widgets activation order causing some fuckery
7 Years Ago
Hack to keep STUDIO_SHADOWDEPTHTEXTURE flag between ENT:Draw and Entity:DrawModel()
7 Years Ago
Raid attack AI
7 Years Ago
Version++
7 Years Ago
Ultra default, UI fix
7 Years Ago
UI fix
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
Potential fix for "_MainTex" UI error when opening map
7 Years Ago
Disabled pause on notify entirely
7 Years Ago
Fixed OnViewModeChanged NRE
7 Years Ago
Disabled auto-load of last save
7 Years Ago
data save
7 Years Ago
Enabled player death database again
7 Years Ago
Fixed entityComponent.InternalOnDestroy not being called
7 Years Ago
Deleted some old code
7 Years Ago
Potential fix for another "_MainTex" UI error
7 Years Ago
weapon rack