251,062 Commits over 3,959 Days - 2.64cph!

7 Months Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
7 Months Ago
BytePack.ISerializer implementation for Connection. Also make sure we clear Connection._mockConnections on ResetEnvironment because I think this dictionary would never clear otherwise. Remove long-time unused net_lerptime ConVar.
7 Months Ago
merge from attack_heli_mount_fix
7 Months Ago
merge from io_flooding_fix
7 Months Ago
trike wheels lod3 normal fix
7 Months Ago
merge from ping_estimation_fallback
7 Months Ago
updated test cloth mat
7 Months Ago
merge from fix_runtime_profiling_pooling_warning
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from cargo_kill_triggers_fix
7 Months Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
7 Months Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
7 Months Ago
Convert particle, texture, soundscape, shader types to asset
7 Months Ago
Remove publish types, fall back to asset
7 Months Ago
Move some types to asset
7 Months Ago
Merge from main
7 Months Ago
Fix player model issues
7 Months Ago
Leaderboard backup, run #12367
7 Months Ago
"display: none" the main menu when we're not using it
7 Months Ago
Merge from parent (stomp player_model)
7 Months Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
7 Months Ago
Compile fixes, regenerate PlayerAnimation controller
7 Months Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
7 Months Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
Protobuf codegen
7 Months Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Merge from gesture_cancel_fix
7 Months Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
7 Months Ago
Fixed horses not being able to pass through holes in terrain
7 Months Ago
Add timer for how long each warmup scene takes to build
7 Months Ago
Add AllowModifiers to KeyBind widget, set to true for Editor Keybinds Page (Allows you to bind CTRL+SHIFT+ALT+Whatever) Some FileOption binds, but they dont auto-update yet. Will need to find a good way to do that for Option entries
7 Months Ago
Merge from main -> protobuf_skip_default_fields
7 Months Ago
Add output scenes path to scene collection prefab
7 Months Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
7 Months Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
7 Months Ago
Delete warmup scenes
7 Months Ago
Create shortcut for EditorCycleViewMode Make Keybinds page scrollable, add Reset to Default button, and add Are You Sure popup to Reset button Use TitleAttribute for keybind names https://files.facepunch.com/CarsonKompon/2024/July/10_22-23-FakeGourami.png
7 Months Ago
Update ignore.conf with demos & favorites.cfg
7 Months Ago
Move scenes to an "Output" subfolder
7 Months Ago
Commit empty versions of warmup scenes
7 Months Ago
Merge from main
7 Months Ago
Remove more unused from interface
7 Months Ago
Created EditorKeybinds.cs with a few starting keybinds Move Keybinds into EditorPreferences since that makes more sense Add RegisterShortcuts() function whenever shortcuts are registered and use the EditorPreferences keybind instead of hardcoded string Added Editor Keybinds page to EditorPreferencesWindow Subscribe all RegisterShortcut voids to keybinds.update EditorEvent https://files.facepunch.com/CarsonKompon/2024/July/10_21-46-TautDuck.mp4
7 Months Ago
ApplyLinearImpulseAtWorldSpace just uses ApplyLinearImpulseAt, same thing