136,086 Commits over 4,444 Days - 1.28cph!

9 Months Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
9 Months Ago
SAP anim and audio updates
9 Months Ago
4k cannon textures
9 Months Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
9 Months Ago
Fix buried items error when loading a save file
9 Months Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
9 Months Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
9 Months Ago
pt_boat_gameplay_pass -> naval_update
9 Months Ago
Disable BoatAI debug.log
9 Months Ago
Update: name the analytics thread Tests: dry run in the editor
9 Months Ago
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests
9 Months Ago
Fixed LOD materials on farm barge tarps
9 Months Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
9 Months Ago
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
9 Months Ago
naval_update -> pt_boat_gameplay_pass
9 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
9 Months Ago
PT Mesh update
9 Months Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
9 Months Ago
Merge from naval_update
9 Months Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
9 Months Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
9 Months Ago
Merge bitmapped_damage_tracking → indirect_instancing
9 Months Ago
Implement bitmapped damage tracking
9 Months Ago
Tropical1 tree fixes
9 Months Ago
commit _b material for platform
9 Months Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
9 Months Ago
Boat ladder prefab tweaks
9 Months Ago
merge from naval_update
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
9 Months Ago
merge from more_cannon_fixes
9 Months Ago
Remove debugs and extra print statements
9 Months Ago
pt_boat_gameplay_pass -> naval_update
9 Months Ago
PT Boat Deepsea now driven properly by AI
9 Months Ago
Tropical2 prefab setup
9 Months Ago
Initial boat ladder item and prefab setup.
9 Months Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
9 Months Ago
Added a tooltip on the deep sea map marker
9 Months Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
9 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
More casino progress
9 Months Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
9 Months Ago
casino signs
9 Months Ago
Floating City 3 progress
9 Months Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
9 Months Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
9 Months Ago
Casino dressing exterior dressing progress
9 Months Ago
Disabled pooling on ghostship for now
9 Months Ago
Fixed NRE when wiping the deep sea