239,687 Commits over 3,837 Days - 2.60cph!

7 Months Ago
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7 Months Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
7 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
7 Months Ago
Actually do whitelist disabling right omg
7 Months Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
7 Months Ago
Change how we disable whitelist for recursed folders
7 Months Ago
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7 Months Ago
Added gamemode and entities to whitelist Also disable whitelist for subfolders once a folder passes whitelist
7 Months Ago
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7 Months Ago
Let's try applying a whitelist of folder names to file watchers
7 Months Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
7 Months Ago
Menu compile fix
7 Months Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
7 Months Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
7 Months Ago
mege from main
7 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png
7 Months Ago
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7 Months Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
7 Months Ago
Merge from tutorial_island_cmd_rate_limit
7 Months Ago
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
7 Months Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
7 Months Ago
merge from main
7 Months Ago
Added a new blooded version of the burlap sack world model for the Head Bag
7 Months Ago
Added network_group_debug convar (default false)
7 Months Ago
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7 Months Ago
More recall logic/testing.
7 Months Ago
Hair & Beard Tinting (Test)
7 Months Ago
Replace sounds for GrenadeBeam.HitSound to existing ones Added "Use" input to the base fgd
7 Months Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
7 Months Ago
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Lets add these incase they're needed
7 Months Ago
Fixed a boo boo
7 Months Ago
Added icon for broken items
7 Months Ago
Bug fixes
7 Months Ago
Add AudioMixer, Reflection performance graph
7 Months Ago
Fixed tutorial island missing terrain splats
7 Months Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
7 Months Ago
Condition is now displayed if its less than max on the vendor UI
7 Months Ago
performance tweaks
7 Months Ago
Tentative fix for #1492 This might lead to it falling back to normal hotloads more often, but at least it shouldn't throw.
7 Months Ago
merge from main
7 Months Ago
Remove debug Clean that up a bit We can limit the max number of reflective sounds simulating, allowing to put a performance cap on it
7 Months Ago
ComponentFlags.NotNetworked. When a component has this flag, it won't be serialized in the scene snapshot or with a networked object when sent to other clients
7 Months Ago
Brutalist church progress
7 Months Ago
Avoid throwing / catching exceptions when upgrading delegates (#1491) Was very slow when the debugger is attached
7 Months Ago
chicken costume DLC unlock fix
7 Months Ago
Don't EditLog if we're not in the Editor. EditLog separate from BreakFromPrefab because we don't wanna do that just because we're spawning a networked object in a running scene.
7 Months Ago
Interpolation Fixes w/ Ownership Change (#1494) 🤞
7 Months Ago