239,700 Commits over 3,837 Days - 2.60cph!

7 Months Ago
Fix show grid toggle not being checked when grid is shown
7 Months Ago
Remove old harmony folder Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
7 Months Ago
Merge from main
7 Months Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
7 Months Ago
Merge main -> Bikes
7 Months Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
7 Months Ago
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
7 Months Ago
ValidBounds fix on large maps
7 Months Ago
merge from chicken_costume_steam
7 Months Ago
Cherrypick disable assembly validation
7 Months Ago
Check for View Model validity
7 Months Ago
Check for View Model validity
7 Months Ago
Check for View Model validity
7 Months Ago
Order in groups too
7 Months Ago
Use order attribute in component sheet to allow property order
7 Months Ago
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7 Months Ago
Portal camera reacts to ai_disable Fix a warning on glados core spawn from spawnmenu Fixed crash when running editdemo Added sphere visualizer to point_message's radius Fixed Portal turrets targeting Portal Cameras Better fix for the RPG clientside sound spam Prevent certain NPCs from being Barnacle'd Fixed Portal rocket turret bone followers
7 Months Ago
Portal camera reacts to ai_disable Fix a warning on glados core spawn from spawnmenu Fixed crash when running editdemo Added sphere visualizer to point_message's radius Fixed Portal turrets targeting Portal Cameras Better fix for the RPG clientside sound spam Prevent certain NPCs from being Barnacle'd Fixed Portal rocket turret bone followers
7 Months Ago
Fixed crash when running editdemo Added sphere visualizer to point_message's radius Fixed Portal turrets targeting Portal Cameras Better fix for the RPG clientside sound spam Prevent certain NPCs from being Barnacle'd Fixed Portal rocket turret bone followers
7 Months Ago
Forgot to add mesh icons
7 Months Ago
Tweak how static meshes work
7 Months Ago
Speedtree wind test files for Tim
7 Months Ago
Merge from tutorial_island_valid_bounds
7 Months Ago
Compile fix
7 Months Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
7 Months Ago
merge from tutorial_island_valid_bounds
7 Months Ago
Halloween missing strings
7 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
7 Months Ago
Tutorial island exist beyond ValidBounds
7 Months Ago
Only interp here if we're a proxy?
7 Months Ago
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
7 Months Ago
Test comment something out
7 Months Ago
Remove these editor checks, we want to still update the mesh while playing
7 Months Ago
Initial commit to fix interp issues and ownership change
7 Months Ago
Polygon mesh and mesh component
7 Months Ago
Use audio materials
7 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
7 Months Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
7 Months Ago
Fixed eggs spawning disabled after warmup
7 Months Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
7 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
7 Months Ago
Partial rewrite
7 Months Ago
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7 Months Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
7 Months Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
7 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
7 Months Ago
handlebar_moustache fbx test
7 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
7 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
7 Months Ago
Component editor