239,700 Commits over 3,837 Days - 2.60cph!
Fix show grid toggle not being checked when grid is shown
Remove old harmony folder
Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
Fix open scene list not updating when opening a prefab from asset browser
Resolves sbox-issues/issues/4904
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
ValidBounds fix on large maps
merge from chicken_costume_steam
Cherrypick disable assembly validation
Check for View Model validity
Check for View Model validity
Check for View Model validity
Use order attribute in component sheet to allow property order
▍▇▌█▇▄▍ ▆▅▄▉▌▆▄ ▉█▋█ ▊▉▆ ▅▆▅▋▋▅▇▍▇█▄ + ▍▋▋▍▉
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Tweak how static meshes work
Speedtree wind test files for Tim
Merge from tutorial_island_valid_bounds
Added emoji display support to vendor names
Fixed issue with no listings not expanding properly
merge from tutorial_island_valid_bounds
Halloween missing strings
Localized missing strings, fixed 7th player egg count not having an outline
Tutorial island exist beyond ValidBounds
Only interp here if we're a proxy?
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
Test comment something out
Remove these editor checks, we want to still update the mesh while playing
Initial commit to fix interp issues and ownership change
Polygon mesh and mesh component
Reset scientist spawn count to max when Bradley heals after inaction.
Better & simpler motor control
Impulse trigger preview
Haptic editor - Play -> Preview
Fixed eggs spawning disabled after warmup
Imported Updated Mushroom World Model FBX
Setup Both Mushroom World Model Prefab Variations
Updated Mushroom World Model LOD Distance
Fix for spawning a single scientist when all of them have been previously killed.
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
Imported Mushroom World Models
Basic Setup of World Model Prefabs
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
handlebar_moustache fbx test
Added deployed timer.
Don't count alive scientists until they've all finished spawning.
Persist number of alive scientists between deployments.
Initial logic for recalling scientists and starting to move again.