251,220 Commits over 3,959 Days - 2.64cph!
adjusted spawn position for play mode to work
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
Add Json.ToNode overload with expected type
* We're deserializing with an expected type already
* We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s
* Can actually use [JsonDerivedType] etc
Let anyone serialize / deserialize System.Type
* We already had this in Facepunch.ActionGraphs, add it to Sandox.Json
* Looks up types through TypeLibrary
* Works with array types / generic types / nested types
* Fixes Facepunch/sbox-issues#5762
merge from rotorwash_fixes
merge from HoveringBikeSpawns
Updated Legacy Wood Log Pile Materials
Added Correct Components to create Snow Variations of the Legacy Wood Log Pile
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
merge from hazmat_youtooz_lod_fix
merge from SidecarCollision
merge from surrender_gesture_warning
merge from npc_vending_reset_fix
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Fix travelling vendor incorrect field defines
Updated client-side grounded check to match the server-side one in CarPhysics
Reload animation shows the correct shell being loaded via events rather than in an update (see UpdateAmmo event on reload and deploy)
Fixed missing buildings in radtown HLOD
Extended sidecar bike main collider further
Merge main -> SidecarCollision
Renamed friendly gesture to Surrender
Added an optional description field to all gestures
Added a warning to the Surrender gesture that it will allow other players to access your inventory (Will require a phrase rebuild for localization)
Adjust boogie board downhill force multiplier so it isn't active while on flat ocean
Fix npc vending machine sales data getting reset on server restart
Shape, Joint, Contact are structs now
Remove custom cast callbacks for now, can probably use their casting now
IzGeometry -> IzQueryShape
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IzTOIQuery -> IzTOIResult
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Fixed seismic sensor vibration level not reset when unpowered
Default world def
Setup contact modify and should collide callbacks
Create shapes with default shape def
merge from hood_and_cuffs/locked_car_force_mount
merge from hood_and_cuffs/remove_friendly_gesture_holster_delay
merge from SidecarHurtTriggerForce
merge from BikesIgnoreDroppedItems
Allow dedicated sever to load maps
Update steam libs
Lets store the appid in one place, so it's easier to change for standalone exports
Init SteamGameServer for dedicated server when starting a game
Lighting prefab backup
Shifted some pipes around a tiny bit for lighting purposes
Shifted some AC ducting around for lighting purposes
Revert "Add json type converter safely through TypeLibrary"
This reverts commit 620f60624d3f32ac8686a2add19159a0b42fa25f.