239,286 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
10 Years Ago
Added vertexlit particle and tree billboard shaders
10 Years Ago
Moved game and test scenes to descriptive folders
10 Years Ago
deleted character mesh folder ( empty)=, added new models folder
10 Years Ago
Added the old terrain textures
10 Years Ago
Cleaned JSON- made it our own
10 Years Ago
Cursor Manager, managing cursor locking
10 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
10 Years Ago
Reintroduced the menu screen
10 Years Ago
Fixed some warnings
10 Years Ago
Ignore library folder, Temp folder
10 Years Ago
Fixes, updates
10 Years Ago
Daikon, Rust Portable
10 Years Ago
Baseline
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Root dir
10 Years Ago
Added maya source file
10 Years Ago
tweaked skinning
10 Years Ago
Simplyfying Inventory slots (got rid of redundant inventory icon)
10 Years Ago
Load contents too
10 Years Ago
Adding proto buffers
10 Years Ago
adding meta file for Pressure Chamber
10 Years Ago
removed textures folder as texture files will be placed within the same folder as the models.
10 Years Ago
Added initial bear trap animations & created clips ( in meta file)
10 Years Ago
Added inital file structure to rust_art
10 Years Ago
Root dir
10 Years Ago
Cleaning up. Fire is working, complete.
10 Years Ago
added new game PRESSURE CHAMBER
10 Years Ago
Added fuel, flags, modules Campfire now functions properly !
10 Years Ago
'burnable' in item reversavle conditions new condition: chance new condition: hasfuel item event: burnt - called when item is turned to charcoal removed IsOff - because IsOn is reversable Item HasFuel - temporary until we have different fuels
10 Years Ago
Added generic item variables, health, cooked, spoiled for events, or whatever to use Changed Cycle to ServerCycle - to be clear what it is, where it should be run Events now cycle on the server ItemContainers now have a temperature - owner object should maintain it Added Action Replace Added Item Conditional Temperature Added Item Event Manipulate - to change variables Deleted DeployedInventoryItem - redundant
10 Years Ago
Cleaner holstering
10 Years Ago
View Contents action
10 Years Ago
Added event conditionals
10 Years Ago
BaseItem now has a 'on' param Action_EnableDisable now works as should Action_Remove works as should Deployed Items fire events as should OnUse is called as should (actually probably isn't, but will return to that) WorldItem watches for dirty item, and sends to Glue as appropriate
10 Years Ago
Context Menus on world/deployed GameTooltips
10 Years Ago
scene file in build settings
10 Years Ago
Debug drawing functions
10 Years Ago
More work on the item system
10 Years Ago
Latest item data
10 Years Ago
Metabolism start
10 Years Ago
Clean up, simplication, bug fixes
10 Years Ago
Filling in camp-fire item. Screen cursor locking (simple) Added container facility to items (todo) Added BaseEntity, from which BasePlayer derives Added Deployable item type Added Deployable ghost - with placement checking
10 Years Ago
axe test