243,459 Commits over 3,898 Days - 2.60cph!
More logging to troubleshoot missing heartbeat issues
Added outline to the Skin Viewer 3D views
Action Graph editor tweaks
Fix Action Graph node pulsing being unreliable
Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time
Some progress on rebuilding the map with GLView
ActionGraphComponentTemplate
LR300 - base file and selection of anims updated with camera bone and animation
Implemented calling methods on generated components
Rockets loading and firing, recoil
Generate method stubs based on component definition
Reverted project settings to previous state
Added custom template extension (non compilable) and cleaned up built-in templates
Expose DisplayInfo.FromAttributes
Discover tab new tiles, social styling, side nav styles
Integrated Amplify Shader Editor (Rust Edition) via Packages
Expose style functions
Canvas class - internal for now
WIP editor for adding methods to components
https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png
Revert ".NET 8.0"
This reverts commit 89b80abcf5da503916551c6137ac7846988c9d27.
Now able to unload magazines so long as they have a round in them
Fixed type name substitution in DisplayInfo
Set dressing harbor2 progress
SAP can now load in external magazines
Social Bar, Main Menu, Header Bar
Messy mock up of how I want the system to split building blocks into faces & connect them
Merge from pool_editor_safety (editor-only memory pool safety checks)
When reloading, guns checked with external mag will look for magazine items
Bool to enable use of external mag on a weapon.
Cleaned up magazine mod
Now takes ammo type from entity
Added a way to fully fill pistol magazine from hand
Get rid of Asset.SaveToMemory
Avoid re-deserializing GameResources after they have just saved to file
Fix ComponentDefinition not building on change
Cupertino: Fix OSXARM64 conditionals, update VPC binary
Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
merge from fix_send_inventory_nre
Set dressing harbor2 progress
vertex painting grounds progress
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
Leaderboard backup, run #9412
Add Widget.UpdateGeometry()
Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
Experimenting with a tea that doubles speed of weapon deploy animation
Currently only displaying on the viewmodel animations, not the third person model
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s.
Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
Initial work on two more oven types
Added loot panel scene to the scene list
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water