243,459 Commits over 3,898 Days - 2.60cph!

9 Months Ago
More logging to troubleshoot missing heartbeat issues
9 Months Ago
Added outline to the Skin Viewer 3D views
9 Months Ago
Action Graph editor tweaks Fix Action Graph node pulsing being unreliable
9 Months Ago
Write the map image to disk so Skia can render it, but it just crashes and breaks things most of the time
9 Months Ago
Upgrade to Expo SDK 49
9 Months Ago
Some progress on rebuilding the map with GLView
9 Months Ago
ActionGraphComponentTemplate
9 Months Ago
LR300 - base file and selection of anims updated with camera bone and animation
9 Months Ago
Implemented calling methods on generated components
9 Months Ago
Rockets loading and firing, recoil
9 Months Ago
Generate method stubs based on component definition
9 Months Ago
Reverted project settings to previous state
9 Months Ago
Added custom template extension (non compilable) and cleaned up built-in templates
9 Months Ago
Expose DisplayInfo.FromAttributes
9 Months Ago
9 Months Ago
Discover tab new tiles, social styling, side nav styles
9 Months Ago
Integrated Amplify Shader Editor (Rust Edition) via Packages
9 Months Ago
Expose style functions Canvas class - internal for now
9 Months Ago
WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png
9 Months Ago
Revert ".NET 8.0" This reverts commit 89b80abcf5da503916551c6137ac7846988c9d27.
9 Months Ago
9 Months Ago
Changed icon
9 Months Ago
Now able to unload magazines so long as they have a round in them
9 Months Ago
merge from store-ui
9 Months Ago
Fixed type name substitution in DisplayInfo
9 Months Ago
9 Months Ago
Set dressing harbor2 progress
9 Months Ago
SAP can now load in external magazines
9 Months Ago
Social Bar, Main Menu, Header Bar
9 Months Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
9 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
9 Months Ago
When reloading, guns checked with external mag will look for magazine items
9 Months Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
9 Months Ago
9 Months Ago
Now takes ammo type from entity
9 Months Ago
Added a way to fully fill pistol magazine from hand
9 Months Ago
Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change
9 Months Ago
Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
9 Months Ago
merge from main
9 Months Ago
merge from fix_send_inventory_nre
9 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
9 Months Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
9 Months Ago
Leaderboard backup, run #9412
9 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
9 Months Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
9 Months Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
9 Months Ago
Icon for low grade oven
9 Months Ago
Initial work on two more oven types
9 Months Ago
Added loot panel scene to the scene list
9 Months Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water