240,275 Commits over 3,837 Days - 2.61cph!

10 Months Ago
Smooth it a bit
10 Months Ago
Fix shot strength fps variable
10 Months Ago
Merge from camlock
10 Months Ago
Cleanup / refactor.
10 Months Ago
Set game/dev status on steam lobby If we're a development host then don't load package assemblies at all Add INetworkListener.OnBecameHost
10 Months Ago
merge from xmas_2023
10 Months Ago
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10 Months Ago
AI design viewer/editor shelved work.
10 Months Ago
merge from metal_detector main
10 Months Ago
merge from main
10 Months Ago
Remove "red", "white" from all the icons
10 Months Ago
Leaderboard backup, run #8140
10 Months Ago
Ground fire experiments with new 2021 freeform particle stretching feature.
10 Months Ago
TabWidget.AddPage allow optional null properly Don't create a CVolumetricFogRenderer if enabled but there's no fog volumes SceneCamera is disposable, CameraComponent disposes it OnDestroy(), frees native resources mainly volumetric fog clipmaps Editor doesn't use volumetric clipmaps Check scene fog volumes not legacy ones
10 Months Ago
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though Add a head look at constraint
10 Months Ago
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10 Months Ago
Various hierarchy improvements, gib overrides, set up heavy scientist version
10 Months Ago
Add separate Matrix test for converting from a transform, verify manually
10 Months Ago
Terrain shader includes in terrain folder Terrain obeys its transform https://files.facepunch.com/matt/1b1511b1/sbox-dev_a95eXdB3HZ.png
10 Months Ago
Make `Matrix.FromTransform` more generalized, move steamvr specific one into `VROverlay` where it's used Matrix test for converting to/from transforms
10 Months Ago
Changed my mind, everyone else just uses MouseWheel regardless of whether it's 1D or 2D, let's do the same
10 Months Ago
Initial horizontal scroll support Changes MouseWheel naming to MouseScroll, float parameters become a Vector2. Hold shift + mouse wheel to perform a horizontal scroll, if your mouse has a horizontally scrolling wheel then that will work too.
10 Months Ago
Draw a configurable grid in editor scenes https://files.facepunch.com/matt/1b1511b1/sbox-dev_4OQJeFR5bU.png
10 Months Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s
10 Months Ago
Added a hand look at constraint and adjusted the spine look weights down to match Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
10 Months Ago
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10 Months Ago
Per bone weights SingleBone aim component + sort order Twist Correction
10 Months Ago
Minor code cleanup, improve clarity on layer use
10 Months Ago
SpecialMoveStyle (special_movement_states) on animator
10 Months Ago
Merge RagdollFloatFix -> main
10 Months Ago
Fix floating server-side ragdolls when construction destroyed
10 Months Ago
Better interaction Removed logs
10 Months Ago
Merge SSRagdollDeathVal -> main
10 Months Ago
Merge CorpseRagdollParentingFix -> main
10 Months Ago
Terrain test scene
10 Months Ago
Move terrain system from testbed branch to engine https://files.facepunch.com/layla/1b1411b1/sbox.2023.12.14.20.54.52.mp4
10 Months Ago
Better check for sliding
10 Months Ago
VR: Don't call GetPerformanceStats if VR isn't running (sorry)
10 Months Ago
Clean compile shader with light edge fix
10 Months Ago
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10 Months Ago
VR: Lets be honest, nobody is using an xbox 360 controller or knuckles ev1 anymore VR: fix minor docs blunder VR: IsVive etc. now handled per-controller (was detecting controller type anyway before) Might be useful for anyone that likes to mix controller types (e.g. one vive controller and one knuckles) but the use case for this seems quite niche? sbox-issues/issues/994 VR: Basic internal HMD type detection VR: More HMD types, move controller type & hmd type conversion into relevant files VR: these should be internal, oops 🤦‍♂️ VR: Initial performance stats window Just basic stuff for now, will evolve over time
10 Months Ago
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10 Months Ago
Merge from main -> qol_cached_browser_ping_text
10 Months Ago
Merge from backpacks -> aux2
10 Months Ago
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10 Months Ago
Add NetworkHelper component
10 Months Ago
spraycan assets update
10 Months Ago
Range slider is optional
10 Months Ago
TTT: Change ammo type capitalization (Pull Request) New TF2 map icons L4D1 entity placeholders
10 Months Ago
lit decal shader