243,459 Commits over 3,898 Days - 2.60cph!

9 Months Ago
Property editing mostly working
9 Months Ago
Cooking pot loot panel + bits and pieces.
9 Months Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
9 Months Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
9 Months Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
9 Months Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
9 Months Ago
cannon inputs first pass
9 Months Ago
Kill most of the map UI code
9 Months Ago
Upgrade to Expo SDK 49
9 Months Ago
Correct versions of some packages
9 Months Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
9 Months Ago
BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor
9 Months Ago
Polish/fixes
9 Months Ago
Workaround for issues on even older windows console hosts? Fix backspace with empty buffer exception Fix unknown commands not clearing the command input
9 Months Ago
Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop
9 Months Ago
Workaround status bar issues when running under the old windows console host
9 Months Ago
Finalized metals & distance scaling.
9 Months Ago
Fixed magazine displaying ammo count
9 Months Ago
Set dressing harbor2 progress
9 Months Ago
material tweaks and prop prefab variants
9 Months Ago
Side navigation
9 Months Ago
Fixed hotloading ComponentDefinition changes
9 Months Ago
Correctly ignore razor files in editor/ unittest/
9 Months Ago
Basic magazine setup
9 Months Ago
Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png
9 Months Ago
Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png
9 Months Ago
9 Months Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
9 Months Ago
Cannon module setup
9 Months Ago
Harbor 1 progress backup
9 Months Ago
Initial commit. Don't get too excited. You won't like it :)
9 Months Ago
If we have no code editors - display an error in the combo box https://files.facepunch.com/devultj/1b0511b1/sbox_pOJmfb1JBE.png
9 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource
9 Months Ago
WIP rigidbody arc visualisation
9 Months Ago
merge from CNY_Spear
9 Months Ago
ShaderGraph preview target spir-v only properly Fix GetSearchPathArgs fucking up after more than 1 usage, fixes failing shader compiles
9 Months Ago
Implemented a tea that doubles the speed of recycling
9 Months Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
9 Months Ago
Added colliders to the truck model
9 Months Ago
Add some more safety checks around joint creation
9 Months Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
9 Months Ago
Fixed craft speed tea increasing duration rather than decreasing
9 Months Ago
Fix vkCmdPipelineBarrier-dstStageMask-07949 tools_wireframe.shader: strip S_MOBILE properly and remove unused vertex input
9 Months Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
9 Months Ago
Merge from main
9 Months Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
9 Months Ago
Leaderboard backup, run #9388
9 Months Ago
Add crafting speed tea, increases crafting time by 50% for the duration
9 Months Ago
Refactor logging so it doesn't go through Console Add support for status bars at the bottom of the terminal Implement status bar to connect to the server's rcon to show performance info and allow running commands Set the -parent-pid command line argument when running the Rust server Update files before backing up server data so we don't double backup when there is a server manager update
9 Months Ago
Model position fix