240,785 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Optimize shotgun traps by using the TC of the shotgun trap instead of the player it is trying to shoot at Cache the TC for 3 seconds in shotgun trap (we still check auth normally)
1 Year Ago
Optimize turrets on the server by caching if there are any un-authed target in range & skip scanning targets if that is the case Mark auth as dirty when players are removed from auth or come into trigger range while unauthed Add Action onto TriggerBase for OnEntityEnterTrigger() and OnEntityLeaveTrigger()
1 Year Ago
Stop hunk detected showing all the time
1 Year Ago
Blacklist Cpobj
1 Year Ago
FPArms: prefab updates
1 Year Ago
Editor folders (#1265) - A folder named Editor in your game project's code folder will become an Editor project - Editor projects can access both the editor and the game addon - Editor projects are not sandboxed - These access the GameMenu instance - not client or server - To avoid conflicts, some editor apis changed. - - Cookies => EditorCookies - - TypeLibrary => EditorTypeLibrary - - Event=> EditorEvent
1 Year Ago
Use GameMenu Resource library if inside Tools context
1 Year Ago
Lets make this all easier on everyone by allowing only one Editor folder
1 Year Ago
Don't bother loading menu addon into tools
1 Year Ago
v_mp5: fix ironsights_fire_scale applying even outside of ironsights... 🤦‍♂️
1 Year Ago
v_usp/v_mp5: rename weightlists involved in & around weapon_root (they were getting kind of confusing) + reverse attack_hold scaling for fire additives
Leaderboard backup, run #5981
1 Year Ago
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1 Year Ago
v_mp5: animgraph cleanup
1 Year Ago
Switch TypeLibrary to EditorTypeLibrary Init Sandbox.Client last so it gets all appropriate the callbacks
1 Year Ago
Test fix
1 Year Ago
SceneCamera viewports (#1253)
1 Year Ago
WIP vertex paint for wind shader
1 Year Ago
Dracula cape lods Dracula cape no longer hides hair Material adjustments
1 Year Ago
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1 Year Ago
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1 Year Ago
Make sure SourceTV bot is treated as bot in game code Fixes garrysmod-issues/issues/5575 Added navmesh.CreateNavLadder Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0 Weapon:GetTracerOrigin is now called for 3rd person view as well
1 Year Ago
Final torchholder enabled state. Blue bottomed atlas variant.
1 Year Ago
▊▍█▋▇
1 Year Ago
Updated skinning Proper burstcloth bone names
1 Year Ago
Tool projects can access Sandbox.Game, shuffled editor namespaces to avoid conflicts
1 Year Ago
▅▄▇▅▄▌▄█▉▊█: ▅▄▋▊▅▄██ ▅▉▉█▋▅ ▌▆▇▌▆▊ ▇█▌▉█ ▌▋ ▆▇'▆ ▆▇▍▋▄▇ ▍▆▋▉▊▆▉▇ ▉▊▉ ▄▅▊▋▉▇▄▅ ▋▅▆▅▆ | | ▆▅▅▍▇▅ | ▉▍▄█▇▄▄▊▍ | ▅▌▉▍▌▆▊ | |---------------|---------|-----------|---------| | ▄▊▉▊▄▌▊.*/* | ✅ | ✅ | ✅ | | ▇▆▋▄▉▇█.*/* | ✅ | ✅ | ❌ | | ▅▊▍▇▄▊.*/* | ❌ | ❌ | ❌ |
1 Year Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
1 Year Ago
Publishing a package ignores Editor folders properly
1 Year Ago
Load the editor.dll in tools Load Sandbox.Tools in same context as Sandbox.GameMenu PackageLoader can have a parent GameMenu's PackageLoader has Tools as its parent Fix NativeRenderWidget camera not scaling camera size for DPI Sandbox.Tools references Sandbox.GameMenu, Sandbox.Game Tweak how assemblies are registered in TypeLibrary, so we can pass assemblies from other contexts Namespace clarification
1 Year Ago
Major clean up in preparation for integration of accumulation-based DoF and AA
1 Year Ago
v_usp: added parametric offsets Here's a *VERY EXAGGERATED* example of what this does: https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2014-43-39.mp4
1 Year Ago
Slight adjustments to the boxing headgear textures
1 Year Ago
Merge from beltbar_text
1 Year Ago
Added ConVar.UI.showBeltBarBinds, defaults to false. Starting the tutorial defaults it to true.
1 Year Ago
friendly fire upgrade dash other player reload upgrade ui fixes override num choices upgrade dash alert upgrade cant dash while already dashing
1 Year Ago
Display actual keybind buttons bound for belt bar slots instead of just 1-6. Added Input.OnKeybindChanged event, called whenever a bind is changed. Belt buttons listen to keybind change event and update as required.
1 Year Ago
Add raytracing pipeline support to rendersystemvulkan & vfx_vulkan * Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) * rendersystemvulkan: support raytracing pipelines * vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 * CRayTraceSceneWorld without lights for now
1 Year Ago
Hammer uses managed DockManager Makes the docking more flexible like our main game frame and lets editor projects add docks to Hammer like `[Dock( "Hammer", "Asset Browser", "snippet_folder" )]` and lets us start replacing native widgets with our own managed widgets easily.
1 Year Ago
1 Year Ago
Play around with inertia easing
1 Year Ago
Merge from main
1 Year Ago
QHammerMainWnd is a managed DockWindow, start moving Hammer dock widgets over to DockManager Everything in hammer is added through managed DockManager Asset browser doesn't need to be made from native, use [Dock] DockManager manages View toolbars menu, delete all native for it Dock widgets dont need to be QDockWidget anymore Use StateCookie to save Hammer layout, add a default layout Mdi area is fine, but lets give it a proper name ToggleFullscreenLayout
1 Year Ago
v_usp: look offset stuff
1 Year Ago
Add ViewModelSetup.InertiaDampening property
1 Year Ago
Show keybind text for belt bar buttons
1 Year Ago
Remove debug log :flushed:
1 Year Ago
Part of inertia w/ dampening (aim_yaw_inertia, aim_pitch_inertia) Merge branch 'main' of sbox-gunfight
1 Year Ago
If GameMenu fails to load, return to the main menu UpdateEditorCompiler Don't try to load editor assemblies, cuz that won't work
1 Year Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.